Archive > Mapping Help
How do I make Trees
<< < (2/3) > >>
Cody574:

--- Quote from: Deathwishez on November 22, 2009, 03:44:26 PM ---Do you know how to make something in TC non-colliding? That's my main problem.

--- End quote ---

I don't think you can. Try making a .dts shape instead, though it may be a bit more challenging.

.difs (interiors made in Torque Constructor) are usually laggy as hell when several of them are placed. Try adding shapes instead.
Deathwishez:
Hmm... I don't plan on using more than 10 trees...

How would I go about doing this? I'm a little new to TC. I can make anything, it's all of the file extensions that I get a little lost.
comr4de:

--- Quote from: Deathwishez on November 18, 2009, 08:49:56 AM ---I've seen trees on a few maps, and I was wondering how you would make them. I'm thinking that the trunk is made in Torque Constructor, but I don't know how to make something in TC, and non-colliding, so the leaves leave me stumpped.

Any quick answers for this?

--- End quote ---

Talk to kompressor. He makes octagoon trees.
Deathwishez:
Alright. I'll contact him and see what I get.

My only problem is the non-colliding trees.
Marcem:

--- Quote from: comr4de on November 24, 2009, 11:09:18 AM ---Talk to kompressor. He makes octagoon trees.

--- End quote ---
And he made the tree dts's that came with blockland.  Rather funny.  Use the sharp tree pack models in the blockland files.
EDIT: Wait, shoot.  I was incorrect.  He made a forest rendering pack, the Sharp Tree Pack isn't his. :cookieMonster:
Navigation
Message Index
Next page
Previous page

Go to full version