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| How do I make Trees |
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| Cody574:
--- Quote from: Deathwishez on November 22, 2009, 03:44:26 PM ---Do you know how to make something in TC non-colliding? That's my main problem. --- End quote --- I don't think you can. Try making a .dts shape instead, though it may be a bit more challenging. .difs (interiors made in Torque Constructor) are usually laggy as hell when several of them are placed. Try adding shapes instead. |
| Deathwishez:
Hmm... I don't plan on using more than 10 trees... How would I go about doing this? I'm a little new to TC. I can make anything, it's all of the file extensions that I get a little lost. |
| comr4de:
--- Quote from: Deathwishez on November 18, 2009, 08:49:56 AM ---I've seen trees on a few maps, and I was wondering how you would make them. I'm thinking that the trunk is made in Torque Constructor, but I don't know how to make something in TC, and non-colliding, so the leaves leave me stumpped. Any quick answers for this? --- End quote --- Talk to kompressor. He makes octagoon trees. |
| Deathwishez:
Alright. I'll contact him and see what I get. My only problem is the non-colliding trees. |
| Marcem:
--- Quote from: comr4de on November 24, 2009, 11:09:18 AM ---Talk to kompressor. He makes octagoon trees. --- End quote --- And he made the tree dts's that came with blockland. Rather funny. Use the sharp tree pack models in the blockland files. EDIT: Wait, shoot. I was incorrect. He made a forest rendering pack, the Sharp Tree Pack isn't his. :cookieMonster: |
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