| Blockland Forums > Suggestions & Requests |
| More trains |
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| Deathwish:
That "Train" was a toy train by packer, and it wasn't all that interesting. --- Quote from: GreenBH on November 20, 2009, 12:56:17 PM ---Then, make something so that when you approach a curve, you turn. Simple. --- End quote --- I put some thought into this, and unless you'd like to implement a loop that turns/repositions the train so many times a second that it appears smooth, it's not going to be pretty. I don't think it'll decide to arc to one side on it's own. |
| Kalphiter:
--- Quote from: GreenBH on November 20, 2009, 12:56:17 PM ---Then, make something so that when you approach a curve, you turn. Simple. --- End quote --- You don't realize that the way networking is done makes this impossible. |
| AGlass0fMilk:
--- Quote from: Kalphiter on November 19, 2009, 05:07:12 PM ---/aligntrain North So what? Do you expect a train that has better turning but impossible to get back on the tracks? --- End quote --- It's quite hard to type that command fast when you are trying to not drive a train into a wall that has the deceleration rate of a bullet. |
| Kalphiter:
--- Quote from: AGlass0fMilk on November 20, 2009, 03:56:26 PM ---It's quite hard to type that command fast when you are trying to not drive a train into a wall that has the deceleration rate of a bullet. --- End quote --- /aligntrain n /reversetrain - I don't think that works. |
| AGlass0fMilk:
--- Quote from: Kalphiter on November 20, 2009, 03:57:53 PM ---/aligntrain n /reversetrain - I don't think that works. --- End quote --- My point is that vehicles shouldn't be run by commands, you should've implemented another way, a more convenient way. It would make that train a lot better. You should also use a different model. |
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