Author Topic: In game editor  (Read 566 times)

Is there any way to make an ingame modification to the console or something that allowed you to save and write scripts while you play, but it just sends the script to the console instead of saving a file to a zip and executing it... pretty much a console input area that allows carriage returns do that you can actually code impulse things easily.

Is there any way to make an ingame modification to the console or something that allowed you to save and write scripts while you play, but it just sends the script to the console instead of saving a file to a zip and executing it... pretty much a console input area that allows carriage returns do that you can actually code impulse things easily.
No one says you have to put scripts in a ZIP
exec("base/yourscript.cs");

You may also be interested in the Script Editor, which, although designed for AoT, works just fine in Blockland.