| Archive > Mapping Help |
| Invisible Boundaries |
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| Kalphiter:
--- Quote from: Space Guy on November 20, 2009, 04:23:23 PM ---Isn't there an onExitMissionArea function or something for players? You could use that to respawn them or show "get back inside" messages with a package when you open the map, deactivated when you leave. --- End quote --- GameConnection::onLeaveMissionArea() I believe this is what you mean. |
| Deathwishez:
I'm not that great at scripts, but I know someone who is. Is there any way I can set invisible boundaries through script, and give players a five second warning before killing them. Would all that work if I put a server.cs in the map folder? |
| Pah1023:
you got to declare where the points are and stuff, i don't know how but you could look at one of MtnDew's map cause it had something like that if they aren't in a vehicle. But, are you gonna release this cause it looks cool. |
| Leftus:
--- Quote from: Deathwishez on November 20, 2009, 04:34:41 PM --- --- End quote --- Sick map |
| Kalphiter:
--- Quote from: Pah1023 on November 20, 2009, 05:30:56 PM ---you got to declare where the points are and stuff, i don't know how but you could look at one of MtnDew's map cause it had something like that if they aren't in a vehicle. But, are you gonna release this cause it looks cool. --- End quote --- Just stop talking. |
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