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Invisible Boundaries

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Kalphiter:


--- Quote from: Space Guy on November 20, 2009, 04:23:23 PM ---Isn't there an onExitMissionArea function or something for players? You could use that to respawn them or show "get back inside" messages with a package when you open the map, deactivated when you leave.

--- End quote ---
GameConnection::onLeaveMissionArea()

I believe this is what you mean.

Deathwishez:

I'm not that great at scripts, but I know someone who is. Is there any way I can set invisible boundaries through script, and give players a five second warning before killing them.

Would all that work if I put a server.cs in the map folder?

Pah1023:

you got to declare where the points are and stuff, i don't know how but you could look at one of MtnDew's map cause it had something like that if they aren't in a vehicle.
But, are you gonna release this cause it looks cool.

Leftus:


--- Quote from: Deathwishez on November 20, 2009, 04:34:41 PM ---



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Sick map

Kalphiter:


--- Quote from: Pah1023 on November 20, 2009, 05:30:56 PM ---you got to declare where the points are and stuff, i don't know how but you could look at one of MtnDew's map cause it had something like that if they aren't in a vehicle.
But, are you gonna release this cause it looks cool.

--- End quote ---
Just stop talking.

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