Author Topic: Blocko Cam  (Read 3855 times)

It's starting to remind me of a Game Boy and an Etch A Sketch combined.

Make it something that's not red.

It's starting to remind me of a Game Boy and an Etch A Sketch combined.

Make it something that's not red.
Yes, you are right. Pah, please stop posting your models until you figure out Sketchup or read a tutorial.

I was thinking that this could be a default item and when you click it takes a screenshot, and you can type something like /camera DOF to make it take DOF screenshots.

But I changed my mind, because I don't have time to spawn it and take it.

Export it as a KMZ.
Look at the number of faces.
That's your poly count.

I think it said like 200, i would need some one to export it as a .dts when im done, I tired but it crashed blockland each time.

It crashed blockland because you didn't export it properly.

It crashed blockland because you didn't export it properly.
Yea...
Heres what i did;
1st. Import .dae.
2nd. Scale it to proper size.
3rd. made Empty Shape.
4th. made Empty Detail32.
5th. Parent meshes and Bones to Detail32.
6th. Parent Detail32 to Shape.
7th. Export .dts.
8th. Took script from Chocolate bar and modify to work with it (Just to try out the model)
9th. spawned it then it crashed me.
I even did trace and it just show spawning the item.
EDIT: And also heres an update on the buttions
Double edit: lol 5 mins right after my other post...
« Last Edit: November 21, 2009, 03:03:55 PM by Pah1023 »

Wait.
Did you even switch it to Triangular Strips in General before Exporting?

I do like the buttons. Hey, make the camera less thick. Also, fix that edge (where the corner overhangs), and make the lens and flasher bigger.

Wait.
Did you even switch it to Triangular Strips in General before Exporting?
Uhh, no?
I will try that.
EDIT: Said something bout python script error check console, and console on the Log for the Camera
Code: (Log) [Select]
Torque Exporter 0.964
 Using blender, version 248
 Exporting...
 Writing shape to  '/Personal/Info ftp & check out/V11/Blockland v13/Models/Camera.dts'.
 Processing...
    Stripping Mesh :
     Created 401 strips.
      with 197 trianges left over.
 > Shape Details
    > Nodes
      ^^ Bone [Exp-Catch-Root] (parent -1)
      ^^ Bone [mountPoint] (parent -1)
    > Objects
     'mesh1' : Standard
     'mesh10' : Standard
     'mesh11' : Standard
     'mesh12' : Standard
     'mesh13' : Standard
     'mesh14' : Standard
     'mesh15' : Standard
     'mesh16' : Standard
     'mesh17' : Standard
     'mesh2' : Standard
     'mesh3' : Standard
     'mesh4' : Standard
     'mesh5' : Standard
     'mesh6' : Standard
     'mesh7' : Standard
     'mesh8' : Standard
     'mesh9' : Standard
    > Materials
       material_4_16ID
       material_2_16ID
       material_5_16ID
       material_1_16ID
       material_0_16ID
       material_3_16ID
    > Detail Levels
       Detail-1 (size : 32)
       Smallest : Detail-1 (size : 32)
    > Internal Sequences
 Writing out DTS...
 Big endian platform, performing byteswap.
 Error: Exception encountered, bailing out.
 exceptions.Exception
 
« Last Edit: November 21, 2009, 03:23:00 PM by Pah1023 »

Uh-oh.
It appears your .DTS exporter is out-of-date.

EDIT
Not the .DTS exporter, the newest version of Blender just forgets up Triangular Strips with .DTS Exporting.
« Last Edit: November 21, 2009, 05:04:54 PM by KoopaScooper »

Version: 2.48, 2008-Oct-22, Blender Foundation.

Download 2.46, Python 2.5.4, and THIS Version of the .DTS Exporter.

Download 2.46, Python 2.5.4, and THIS Version of the .DTS Exporter.

I can't find the 2.46 download (On mac).

Then get BootCamp.
It runs Windows programs.