Blockland Forums > Suggestions & Requests

OnPlayerSay-Event

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XenocideII:

I think Blockland really needs this event, you can do a whole bunch, you can even make strategy games by making bots then putting "OnPlayerSay" events on first, so when you type for example: /Attack- the bot attacks, /Stop-It stops attacking, and that's just an idea, on what it can do,

List on what useful things this can be

-Type something to open a door

-To set on/off switches

-To command things

-To activate something,

-(Mini game idea) call something when you have enough points Example:OnplayerSay>If points(Number)Above>Team(Team)>Spawn projectile>Airstrike becon

Oh, and next to OnplayerSay there's a box to type what to say.


Space Guy:


--- Quote from: XenocideII on November 23, 2009, 11:51:55 AM ---OnplayerSay there's a box to type what to say.
--- End quote ---
Can't be done with the current event system.

Lugnut:

. . .
VCE is the best thing you'll ever find.
Space guy, wtf is that?

Kyzor:


--- Quote from: Space Guy on November 23, 2009, 11:58:04 AM ---Can't be done with the current event system.

--- End quote ---

Well, you could use VCE's <var:client:lastmsg>
But that would be very tedious putting that event on all the stuff he mentioned.

Space Guy:


--- Quote from: Lugnut1206 on November 23, 2009, 12:31:32 PM ---. . .
VCE is the best thing you'll ever find.
Space guy, wtf is that?

--- End quote ---
You can't have a "On Arrow Hit" event without Variable Events. Since VCE adds a lot of opening to abuse and is a little confusing to some people, I thought up that method for either a text box, list box, etc. in the events menu for input events since it fits perfectly in that space. You could have "onPlayerSay ["Fire!"] -> Self -> spawnProjectile" or "onProjectileHit [Radio Wave] -> Named Brick: Generator -> fireRelay" or whatever.

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