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Adding to Blockland
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Kalphiter:

--- Quote from: Scars75 on November 26, 2009, 08:00:11 PM ---Dude, I know how to convert it to dif. Look at the quote. Also, I need to get the .ml and .mis file.

--- End quote ---
Ignore the .ml file
Copy the .mis file from another map.
Deathwishez:
Copy a mission file from another map, then modify it to upload your map with the .dif in it.
Scars75:

--- Quote from: Deathwishez on November 26, 2009, 08:51:08 PM ---Copy a mission file from another map, then modify it to upload your map with the .dif in it.

--- End quote ---

I read this many times and still don't get what you mean...
Are you saying that I change the name of the .mis file to something like EmptyRoom.mis then put the textures and .dif file into a compressed folder with the mission file?
Edit: I got it, but there's a problem when I try to play BL on the map.
Could not execute file "Add-Ons/Map_Empty_Room/emptyroom.mis"
Do I seriously have to put a code in there?
heedicalking:
Ok, in Torque Constructor, export as legacy DIF. Then make a folder called Map_Emptyroom and paste the .dif and all its textures into it. Then copypaste the Map_Emptyroom folder into you add-ons folder. Then insert the dif using mission editor. Then do all the .mis stuff.
Scars75:

--- Quote from: heedicalking on November 27, 2009, 12:08:20 PM ---Ok, in Torque Constructor, export as legacy DIF. Then make a folder called Map_Emptyroom and paste the .dif and all its textures into it. Then copypaste the Map_Emptyroom folder into you add-ons folder. Then insert the dif using mission editor. Then do all the .mis stuff.

--- End quote ---
OOOOOOOOHHHHHHHHHHH!!!!!!!!!!!!!!!!!!!!!! When you save the map in the ME, THAT'S the mis file! Thank you! Topic LOCKED!
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