| Blockland Forums > Suggestions & Requests |
| Plane damage |
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| Ephialtes:
Damage-based emitter functionality already exists within the engine, you just need to read the documentation. Making it harder to fly wouldn't really be possible unless you switched the datablock to a "damaged" datablock which had less lift etc. (although switching datablocks like that is unpredictable and can cause some weird stuff). |
| heedicalking:
--- Quote from: Ephialtes on November 26, 2009, 07:19:50 AM ---Damage-based emitter functionality already exists within the engine, you just need to read the documentation. Making it harder to fly wouldn't really be possible unless you switched the datablock to a "damaged" datablock which had less lift etc. (although switching datablocks like that is unpredictable and can cause some weird stuff). --- End quote --- What about making the lift a variable and setting the variable depending on damage? |
| Kalphiter:
--- Quote from: heedicalking on November 26, 2009, 08:35:24 AM ---What about making the lift a variable and setting the variable depending on damage? --- End quote --- You're not supposed to change datablock variables live. Also, one datablock affects all planes using that datablock. |
| heedicalking:
--- Quote from: Kalphiter on November 26, 2009, 10:13:02 AM ---You're not supposed to change datablock variables live. Also, one datablock affects all planes using that datablock. --- End quote --- So this is pretty much impossible unless it is glitchy, |
| Tech-Troop:
it would be cool if the plane would also lose altitude |
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