Blockland Forums > Suggestions & Requests
Plane damage
Ephialtes:
Damage-based emitter functionality already exists within the engine, you just need to read the documentation.
Making it harder to fly wouldn't really be possible unless you switched the datablock to a "damaged" datablock which had less lift etc. (although switching datablocks like that is unpredictable and can cause some weird stuff).
heedicalking:
--- Quote from: Ephialtes on November 26, 2009, 07:19:50 AM ---Damage-based emitter functionality already exists within the engine, you just need to read the documentation.
Making it harder to fly wouldn't really be possible unless you switched the datablock to a "damaged" datablock which had less lift etc. (although switching datablocks like that is unpredictable and can cause some weird stuff).
--- End quote ---
What about making the lift a variable and setting the variable depending on damage?
Kalphiter:
--- Quote from: heedicalking on November 26, 2009, 08:35:24 AM ---What about making the lift a variable and setting the variable depending on damage?
--- End quote ---
You're not supposed to change datablock variables live.
Also, one datablock affects all planes using that datablock.
heedicalking:
--- Quote from: Kalphiter on November 26, 2009, 10:13:02 AM ---You're not supposed to change datablock variables live.
Also, one datablock affects all planes using that datablock.
--- End quote ---
So this is pretty much impossible unless it is glitchy,
Tech-Troop:
it would be cool if the plane would also lose altitude