Author Topic: Tribes 2 / TribesNext  (Read 5366 times)

http://tribesnext.com/

You people need to learn how to post threads about videogames with actual info, SO:

It's a (now free) online, large scale FPS similar to Battlefield or Team Fortress WITH JETPACKS. It uses the original version of Torque, which is what Blockland uses (except more up to date). It also has semi-competent bots for singleplayer practice.

PLAY THE TUTORIAL BEFORE TRYING TO PLAY ONLINE UNLESS YOU LIKE TO DIE A LOT.

http://www.youtube.com/watch?v=oOp7NsSiKos
(Note: The video has the graphics set to low/medium.)

STORY
You want the enemy flag. Steal it, and take it back to your base. Or help your team get the flag. You have a jetpack to help get around.

Controls (default):
EDSF is the default control scheme for movement, NOT WASD.
Mouse 1- Fire
Mouse 2- Jetpack (Boost when in vehicles.)
R- Activate pack/deactivate pack.
W- Next weapon
Space (tap)- Jump/exit vehicle.
Space (hold)- Ski (Hold space when going downhill to build up tremendous speed)
NUMPAD ENTER - Open inventory favorites.
L- Targetting laser
B- Throw mine (hold longer to throw it further)
G- Toss grenade (hold longer to throw it further)
H- Place beacon
V- Open the voice menu.
C- Open the control circuit
N- Open the assignment list
Y- Chat
U- Teamchat
Q- Use repair kit (one time use item all players carry to restore some health.)
CTRL-F- Drop flag
CTRL-R- Drop pack
CTRL-W- Drop weapon

Gamemodes
Capture the flag: Team based; Steal the enemy flag and bring it to your base to get points for yourself and your team. You cannot capture without your flag being at base. Touch your flag to return it to base. Usually has a midsized base. This is by far the most popular gamemode.
Siege: Team based; The defenders have a large and elaborate base, and the attackers need to capture it by disabling the defender's generators and touching the Control switch in the base.
Rabbit: Steal the flag and try to survive as long as possible. All the players not carrying the flag are allies, meaning you loose points if you try to kill them when you don't have the flag.
Team rabbit: Team based; Basically soccer WITH JETPACKS
Hunters: Kill enemy players to make them drop flags. Pick up the flags and return them to the Nexus to get points. The more flags you're carrying, the more points you get.
Team hunters: Hunters with 2 teams.
Bounty: This is a confusing gamemode. Basically, you're given a target. You need to kill them, without killing pedestrians (everyone else). Other players will have you as a target, and they're free game to kill.
Capture and control (I think): Team based; This gamemode has the players spawning without a base, and requires them to go around and capture small bases scattered around the map by touching the Control switch in them.
Deathmatch: You spawn in a basic armor, and weapons are scattered across the map (which may or may not have neutral inventory stations.) Kill as many players as possible.
Attack and defend (I think): Team based; Attack select enemy equipment, and defend your own equipment.



Players use one of 3 armors:
Scout, which has the unique Laser rifle and Cloaking pack. The class is great for flag stealing, infiltration, and annoying the stuff out of Juggernauts. You spawn in this armor. This class can pilot all vehicles
Assault, which has no unique weapons or packs, but can use any pack (except the cloaking pack), has great durability and mobility, and makes for a great support class (repairing bases, piloting cooperative vehicles, etc.) It can pilot all vehicles except the Wildcat cycle.
Juggernaut, which can carry the massive Fusion Mortar launcher. This class is slow, has too much inertia and can take a missile to the face and keep on coming. It cannot pilot any vehicle, but can ride in Tailgunner positions on bombers and transports.

Weapons available for use:
Blaster: Pewpewpew pistol, it's useless except for the fact that it completely ignores shield packs, damaging the wearer directly. It also ricochets, meaning you'll probably kill yourself a lot when using it. It has infinite ammo, and uses your jetpack energy to fire.
Chaingun: Automatic weapon, does a great deal of damage in a short amount of time, great for killing flying players. The only real disadvantage to this gun is the wind up and difficulty of aiming.
Spinfusor: Tribes' iconic blue explosive Frisbee launcher. It shoots explosive disks at tremendous speed, which do high damage and have a good sized explosion. It has a slow rate of fire and is almost useless for taking out base equipment and vehicles.
Shocklance: A oversized taser basically, it has poor range, a terrible rate of fire, and can instantly kill with backshots. It also causes vehicles to spin when shot with this, and it has infinite ammo.
Grenade launcher: A arcing, rapid fire grenade launcher. It's not as good as the Spinfusor in most situations, but it does more damage faster and is great for chasing players.
Plasma rifle: A short ranged explosive rifle, with high damage output and decent rate of fire. It's almost useless outdoors, but is very useful indoors and for killing equipment.
Laser rifle: A laser sniper rifle, used by Scouts. It requires an energy pack, and has infinite ammo, can kill most classes in 2-3 hits, and is a hitscan weapon. The catch with it is that it uses all your energy, and the damage is based on how much energy you have; meaning you have to wait a second or so after each shot in order to do the most damage.
Missile launcher: A heat seeking anti-vehicle weapon. It does tremendous damage, but cannot be fired without a lock, and will chase flares. It can also lock onto jetting players. Scouts cannot use this weapon.
ELF beam: Short ranged seeking weapon. It drains energy from whatever it hits, meaning it's great for grounding the annoying Scouts and disabling the shields on Juggernauts. It also has a slight seeking factor, meaning you don't need to aim directly at the enemy to hit them with it. Infinite ammo, uses jetpack energy to fire.
Fusion Mortar: The daddy of all grenade launchers. Can instantly kill Scouts, and kills everything else in 2-3 hits. Only the Juggernaut can use this.
Targeting laser: It's a laser pointer, does absolutely no damage and all classes carry it. It will project a aiming point for players using a Grenade launcher or Fusion mortar, so they can hit the exact spot where the targeting laser is pointing. It's also great for pissing off snipers, because it makes a glare when you look at it, and it will make the sniper more visible.

Packs available for use:
Energy pack: This pack will increase your rate of energy regeneration, and increase your reserves. It has no active state.
Shield pack: This pack will provide total resistance to all damage (except blasters) when active. Damage is converted into drain on your jetpack energy, meaning it doesn't last very long in a heavy firefight.
Repair pack: This pack will give you a repair gun when you activate it, in order to repair players, equipment, and vehicles.
Sensor jammer pack: This pack will render the user invisible to enemy radar (you won't have a big red triangle over your head to enemies) when passive. When active, the jamming effect will render all nearby teammates invisible, or whatever vehicle you're in.
Cloaking pack: This pack will turn the user invisible when active, at the cost of a constant energy drain. Only scouts can use this pack.
Ammunition pack: This pack will double all your ammo reserves. It has no active state.
Deployables: Landspike/Spiderclamp turrets, Deployable inventory stations, motion sensors, pulse sensors, turret barrels.

Base equipment:
Generator/Solar panel: This powers everything in your base; when it is disabled, nothing in your base will work, and the lighting inside will turn off.
Inventory station: Players get into armor and pick up their weapons from this station. Simply select whatever favorite loadout you want, and step onto the inventory station and walk out. You're now in your armor and have all your favorite weapons!
Base Turrets: Automatic turrets with swappable weapon barrels. They will automatically fire on any enemy player that they can see on radar. They can also be controlled by players from the Control Circuit.
Sensors: Large sensors which will detect enemy players on radar. They are limited by terrain, and cannot detect cloakers and sensor jammers.
Sentry turrets: Small motion based turrets, they will fire on mobile enemies (even cloakers) in their detection radius.

Deployables:
Spiderclamp turret: A small indoor turret which fires blaster bolts. Can only be deployed on base surfaces.
Landspike turret: A small outdoor turret which fires plasma bolts. Can only be deployed on the ground.
Deployable inventory station: A miniature inventory station which can change a player's weapons and pack; but cannot give out more inventory stations or change a player's armor.
Motion sensors: Small sensors with a small radius. They're designed to pick up cloakers on radar.
Pulse sensors: Small version of base sensors. They boost your radar coverage, when deployed in the right places. Terrain blocks their coverage.

Grenades/other:
Grenade: Plain grenade, does average damage.
Flare: This grenade will distract enemy missiles.
Whiteout grenade: Basically a flashbang. It will temporarily whiteout the screens of anyone near it and make a loud noise.
Concussion grenade: This grenade does no damage, but anyone near the blast will have their packs torn off and their weapons ripped from their hands.
Camera grenade: A small deployable camera. Pretty much useless except for spying on the enemy base, or in Classic, picking up Sensor jammed players.
Mines Explosive mines, with a small detection radius. It has no identification though, meaning teammates will trigger them.
Beacon Marker for finding objects. It will also give players with arcing weapons a point to aim at to hit the beacon.

Vehicles available for use:
Wildcat gravcycle: A motorcycle on crack; almost impossible to hit, great for mowing down players, and has the durability of a piece of paper. Don't expect to last long when fighting a competent player. It carries no weapons (except in the popular Classic mod, which gives it a chaingun on the front). Boost with the jetpack key when going forward.
Beowulf terragrav tank: 2 person hyper death machine. The pilot controls everything on the tank except for the turret, which is manned by another player. It carries a Fusion Mortar launcher and a high power Chaingun. It has a crazy amount of armor and shielding, and can boost for long periods of time. However, the tank is too fast for its own good, meaning you'll take more damage from smashing into hills than from enemy players.  Airbrake with the jetpack key when not holding any movement keys, and boost with the jetpack key when holding a movement key. Use the mouse wheel or keyboard numbers to switch between the mortar and the chaingun.
Jericho Mobile point base: A slow as stuff wheeled car; the top speed is 50 kph. However, when you park it and get out, the vehicle will deploy a missile turret and a full sized inventory station for teammates to use. Boost with the jetpack key when holding a movemeny key.
Shrike Turbograv: A VTOL fighter, it's fast, sleek, and powerful. It's armed with 2 AA cannons, which are great for taking out vehicles, and the high speed means you can ram players to death. It's lightly armored however, and your AA cannons, shields, and boost are tied to the same reserve; meaning if you run out of shields, you cannot shoot or boost. Hold the jetpack key without any movement keys to boost up, and hold the jetpack key with forward/back to boost forward or backwards.
Thundersword bomber: A VTOL bomber. It has a crew of 3: A pilot, bombardier, and tailgunner. The bombardier can drop bombs which will instagib players and most vehicles, and use a (useless) sentry Blaster on the underside. The tailgunner drops flares to distract missiles and uses weapons to shoot down incoming Shrikes. Hold the jetpack key without any movement keys to boost up, and hold the jetpack key with forward/back to boost forward or backwards.
Havoc transport: A big ugly VTOL with no weapons. It can carry 5 Juggernauts in the arms of the Havoc, plus 1 pilot. Hold the jetpack key without any movement keys to boost up, and hold the jetpack key with forward/back to boost forward or backwards.

Terminology:
Minedisking: Throwing a mine at a player and then hitting them with an explosive weapon to blow up the mine.
Base rape: Constantly disabling a enemy base.
Rape train: A constant stream of enemy juggernauts entering your base to base rape it.
HO: Heavy offense. See also: Rape train
MA: Mid-air hit, with spinfusors and plasma rifles.
Mortar spam: Constant firing of fusion mortars at the enemy.
UE: Unhandled exception, AKA crash to desktop.
Shazbot: Curse from Mork & Mindy. Also the name of the moderator bot for the ingame IRC.

SOME PICTURES


« Last Edit: November 26, 2009, 07:24:09 PM by Saber15 »

I used to play T2 on my friends PS2 with him all the time.
Those where the days...

I just know someone is going to come in here and say it looks ugly.

The game kicks so much ass but I suck ass at it.

looks great although the controls look a bit wonky (yes i said wonky)

looks great although the controls look a bit wonky (yes i said wonky)
I personally use EDSF in all games I own, but the controls in Tribes 2 aren't exactly hard to change.

I just know someone is going to come in here and say it looks ugly.
Even though Blockland visuals are basically exactly the same, just with more detail on interiors and some shaders on bricks.
« Last Edit: November 26, 2009, 07:25:52 PM by Saber15 »

I love Tribes,but just suck at. The only useful thing I did was protect the base by launching missles from the missle launcher and airborne scouts. Also the the laser point helps people with missle launchers lock onto prey.
« Last Edit: November 26, 2009, 08:19:29 PM by Harm94 »

I wanted this
but then I looked at pictures
I got sad because of my computer.
:(


Its an awesome example game if you're using torque, specially that you can steal code from it :D though I never have yet.

I wanted this
but then I looked at pictures
I got sad because of my computer.
:(
If you can't run this then you really need to upgrade.

I wanted this
but then I looked at pictures
I got sad because of my computer.
:(
The game is 8 years old.
If you can run Blockland or HL1, you can sure as hell run this.
« Last Edit: November 27, 2009, 08:31:06 AM by Saber15 »

The game is 8 years old.
If you can run Blockland or HL1, you can sure as hell run this.
Thing is, blockland is laggy as hell.
If you can't run this then you really need to upgrade.
My "computer" happens to be a dell mini inspiron nine, with absolutely no room, I can't exactly use any game until christmas.
I'm seriously going to get a gaming computer... :(

The bots aren't exactly "deadly", they are just great target practice :)

The bots aren't exactly "deadly", they are just great target practice :)
Hence the "semi-competent", though some mods make them more aware of their surrounding and use vehicles.
« Last Edit: November 27, 2009, 01:03:45 PM by Saber15 »

I quit...

No server has players, every server i go to is full of bots... D: