Blockland Forums > Help
Door and Color Set Help!!
<< < (2/2)
Butler:

--- Code: ---Shutting down the OpenGL display device...
Making the GL rendering context not current...
Deleting the GL rendering context...
Releasing the device context...
Restoring the desktop display settings (1024x600x32)...
Activating the OpenGL display device... (NEW)
Destroying the window...
Setting screen mode to 1024x600x16@60hz (fs)...
Changing the display settings to 1024x600x16@60Hz...
Creating a new full-screen window...
Acquiring a new device context...
Pixel format set:
  16 color bits, 24 depth bits, 8 stencil bits
Creating a new rendering context...
Making the new rendering context current...
OpenGL driver information:
  Vendor: Intel
  Renderer: Intel 945GM
  Version: 1.4.0 - Build 7.14.10.4926
OpenGL Init: Enabled Extensions
  ARB_multitexture (Max Texture Units: 8)
  EXT_compiled_vertex_array
  EXT_texture_env_combine
  EXT_packed_pixels
  EXT_fog_coord
  ARB_texture_compression
  EXT_texture_compression_s3tc
  3DFX_texture_compression_FXT1
  (ARB|EXT)_texture_env_add
  EXT_texture_filter_anisotropic (Max anisotropy: 4.000000)
  GL_ARB_vertex_buffer_object
  GL_EXT_multi_draw_arrays
OpenGL Init: Disabled Extensions
  EXT_paletted_texture
  NV_vertex_array_range
  WGL_EXT_swap_control
  ARB_occlusion_query

Shutting down the OpenGL display device...
Making the GL rendering context not current...
Deleting the GL rendering context...
Releasing the device context...
Restoring the desktop display settings (1024x600x32)...
Activating the OpenGL display device... (NEW)
Destroying the window...
Setting screen mode to 1024x600x16@60hz (fs)...
Changing the display settings to 1024x600x16@60Hz...
Creating a new full-screen window...
Acquiring a new device context...
Pixel format set:
  16 color bits, 24 depth bits, 8 stencil bits
Creating a new rendering context...
Making the new rendering context current...
OpenGL driver information:
  Vendor: Intel
  Renderer: Intel 945GM
  Version: 1.4.0 - Build 7.14.10.4926
OpenGL Init: Enabled Extensions
  ARB_multitexture (Max Texture Units: 8)
  EXT_compiled_vertex_array
  EXT_texture_env_combine
  EXT_packed_pixels
  EXT_fog_coord
  ARB_texture_compression
  EXT_texture_compression_s3tc
  3DFX_texture_compression_FXT1
  (ARB|EXT)_texture_env_add
  EXT_texture_filter_anisotropic (Max anisotropy: 4.000000)
  GL_ARB_vertex_buffer_object
  GL_EXT_multi_draw_arrays
OpenGL Init: Disabled Extensions
  EXT_paletted_texture
  NV_vertex_array_range
  WGL_EXT_swap_control
  ARB_occlusion_query
 
--- End code ---
According to this, you reset the resolution like 3 times in a row. Why?
Butler:
DAMMIT, NO MODIFY BITTON.

I re-read what i posted above, its only 2 times, you reset, still though, the question. Why did you reset the resolution twice in a couple of seconds?
Ephialtes:
If your bricks are all black then the color set must have messed up somehow. All you need to do is go to Blockland/config/server and delete colorSet.txt and then re-open Blockland and it'll restore the default color set for you.
Doomonkey:
Try resetlighting(1);
Navigation
Message Index
Previous page

Go to full version