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SpawnHomingProjectile Help?

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Dapizzanator:

I'm making some simple towers/turrets, because I got bored. When I tried to make the homing projectile fire at enemies, it didn't fire at all. It's supposed to lock on to bots, right? That's what I tested it on. Could any particular add-on cause this? Thanks for help.

Dapizzanator:

Whoops. Forgot something.
All of the other targets will work, like Nearest Player, Vehicle, and bots.

NinjaMaster:

Post exactly what your events were when they didn't fire.

Space Guy:

Possibly your events or projectile quotas.

Start a game with defaults + the event only, create a brick, add the event onActivate -> spawnHomingProjectile [ActivePlayer, Rocket, "0 0 0", 1.000] and click it.
If a projectile fails to come out, quit the game and post the console.log file in your Blockland folder.
If it does, change it to "ClosestBot" and spawn a Horse nearby. Click the brick. If a projectile doesn't appear, console log, if it does then you have broken mods.

Dapizzanator:

No, everything works except nearest enemy, Space Guy. It's definetly not a problem with hitting max projectiles/quotas, it's not giving me any errors and the turrets are the only things in my server right now. I'm only firing on turret at a time, but it wouldn't be a problem if I fired both, and I've got a .5 second delay in between shots.

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