| Archive > Mapping Help |
| Saving on Mission Editor? |
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| TheChaosCarrier:
What. |
| heedicalking:
--- Quote from: TheChaosCarrier on November 28, 2009, 11:24:14 AM ---New Problem When I browse the map list, I can never find my map named what I want it to be, it's just named the same as the map I used to make it. --- End quote --- Go into mission editor and hit window - world editor inspector It should say missiongroup - simgroup. Hit the plus to open that. Select missioninfo - scriptobject and hit expand all. Leave class and superclass alone but edit name and savename. Name is the name of the map. Savename is for when you save bricks on that map. A slate edit's savename would be Slate, since all slate saves work on it. |
| TheChaosCarrier:
--- Quote from: heedicalking on November 28, 2009, 04:15:23 PM ---Go into mission editor and hit window - world editor inspector It should say missiongroup - simgroup. Hit the plus to open that. Select missioninfo - scriptobject and hit expand all. Leave class and superclass alone but edit name and savename. Name is the name of the map. Savename is for when you save bricks on that map. A slate edit's savename would be Slate, since all slate saves work on it. --- End quote --- yey Thanks |
| heedicalking:
Then hit save - save as. Save it as yourmaphere.mis and save it in your add-ons folder. Then cut and paste it into a new folder created on your desktop. All textures have to be in your map folder. You cannot go grabbing random textures from random maps. If you wanna use a map's textures, copy and paste them into your map's folder and take them from there. You also need an 800x600 image named the same thing as your map is named. You will also need a .txt name yourmapname.txt Inside this you put your name and the map's name. This is what appears when you select a map from the map list, such as when you select bedroom it says Title: bedroom Author: Eric Hartman |
| TheChaosCarrier:
Problem solved. |
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