Blockland Forums > Modification Help

The Bug Mods

Pages: << < (9/299) > >>

raptor360:


--- Quote from: ArmyUnit on December 02, 2009, 10:45:37 PM ---D:

These mod should be more popular! :S

What do I have to do? Release an open beta of Mod 2?

 :panda:

--- End quote ---
Yes, please

A.R.C.:


--- Quote from: ArmyUnit on December 02, 2009, 10:45:37 PM ---D:

These mod should be more popular! :S

What do I have to do? Release an open beta of Mod 2?

 :panda:

--- End quote ---

Don't.


Choneis:


--- Quote from: ArmyUnit on December 02, 2009, 10:45:37 PM ---What do I have to do? Release an open beta of Mod 2?

--- End quote ---
No, I believe that would be the last thing we need is that.

However, what you should do is finish in progress bugs. Seperate them into a seperate mod. (Bug Mod2) and move the unstarted bug ideas to bug mod 3.

BTW - Kick inactive betatesters.

raptor360:


--- Quote from: Choneis on December 03, 2009, 04:32:26 PM ---No, I believe that would be the last thing we need is that.

However, what you should do is finish in progress bugs. Seperate them into a seperate mod. (Bug Mod2) and move the unstarted bug ideas to bug mod 3.

--- End quote ---
I agree

lordician:


--- Quote from: ArmyUnit on November 28, 2009, 04:29:13 PM ----lordician - Beta tester  (yes really)

--- End quote ---
ORLL... Damnit! xD

But anyhow, just work hard on it.
Like i assume you allready do... :P

Pages: << < (9/299) > >>

Go to full version