Blockland Forums > Modification Help
The Bug Mods
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Skyra:

--- Quote from: bubbag07 on January 18, 2010, 02:11:11 PM ---why do i know you AND was i talkin to you

--- End quote ---
I am just saying you need to wait.
Kevin:
The ride armor isnt scripted all the way yet, as far as I can see the Gun ships good it needs a model update as Army mentioned.

The weapons are preatty weak, I tried killing bugs from bug mod 1,and it took forever with the bug zapper. I also thought the bug zapper would have more of a minigun effect, with lots of spread, so it would shoot a cone electricity of some sort.

Started a secret project,and continued working on weapon models.

Ive also got an idea for the ants so ill try to get that going as well.

I assume well release something somewhat soon depending on how hard Army works.

Edit: 2 things.

A: We arent accepting any more beta testers unless you contribute something to the mod.

B: Dont expect these to be publicly shown on a server (alot) I usually have them on mine so if you see it up you can come by and possibly check them out.  Depends if I have them enabled. Ride armor wont ever be enabled due to its high chance of crashing.
ShadowZero:
I just want the bugs and ride armor because we need better mechs.
Kevin:
Im sure youll love the mech P: . Army needs to make a DM version with like 250 health though. Current one has like 500.

And bugs would help altough I dont see alot of people who use the bug mod besides medival rps.

Speaking of servers with it I need to work on the MAS Fortress attack build ive been working on..

Edit: Unoffical servers up now P:
lordician:
The RIDE ARMOR (which is not a mech, acording to ArmyUnit) will certainly be one of my favorites.
But creating it sure looks though. :/
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