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I want YOUR Zombie ideas

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Amade:


--- Quote from: Xoax on November 29, 2009, 02:16:43 AM ---Lonely Walker: A very slow zombie who can see players at great distances, therefore knowing where they are before other player and being able to detect them when others can't, they would move slowly towards you making you have to avoid them due to thier high health and strong attack.
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This is also a good idea, you're on a roll :D

pixl:

Oh ok, for zombie 3 you could add a zombie that can break any brick but a baseplate, maybe with acid hands or something. And they could tell If a player has been inactive.

Xoax:


--- Quote from: pixl on November 29, 2009, 02:22:56 AM ---Oh ok, for zombie 3 you could add a zombie that can break any brick but a baseplate, maybe with acid hands or something. And they could tell If a player has been inactive.

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The AFK kicker can check if people haven't done anything for a while, maybe make a zombie which will be set off if you don't move.

Hound: A fast zombie whose nose can sniff out any survivor if said survivor stays in one place for a long time, mid health, mid attack.

Leafsoo7:

zombie rick roller (Jk)

how about a zombie that spits fire?

Bushido:

VS groups:
"Brawler"
runs toward a single target with blinding speed and throws a bigass punch that sends the unlucky victim flying into the air, vertical impulse 5000-ish. anyone nearby is knocked away, and if there's not enough room to charge he simply slaps people around, similar to the tank

VS people in one place:
"Strider"
instead of walking, the strider takes "hops" toward a victim: short jumps that cover about 12 studs each, 2 seconds inbetween. once it reaches a target, it quickly "scrapes" the area (compare to a typical anime superspeed attack), spawns a quick explosion which disarms everyone nearby (dropping their weapons), does damage, and flies off into the distance to slowly hop back

VS hidden people
"Hopper"
when a player is nearby, the hopper jumps toward it, regardless of whether he can see it or not: if the hopper hits a wall during a hop, he sticks, and tries to hop toward the player again: if he actually hits any players, the player and hopper are both stunned (player, disarmed). this zombie would work well against the second problem as well, since this would force the players to defend their stunned pal (or run like hell)

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