Author Topic: Lordician's Ai Packs  (Read 19580 times)

I sense a job offering. =D
Sure, go ahead and model stuff.
Archer not needed + swordsman's not needed they've been made...
True that they have been made allready, but this pack has more then the others and is up-to-date.
Check out previous posts for my reasons why i released this.

Btw, any comments on how the Big Orc should look like?
Or if my attempt to get him look good was good?
« Last Edit: December 03, 2009, 03:53:32 AM by lordician »

do humans attack you? I hope not


Btw, any comments on how the Big Orc should look like?
Or if my attempt to get him look good was good?


It's big and has a club and when it touches bricks, it fake kills it

Btw, any comments on how the Big Orc should look like?
Or if my attempt to get him look good was good?


It's big and has a club and when it touches bricks, it fake kills it
You fail at quoting.
Anyway, for the club thing, well yeah, there comes the problem. xD
Touch brick=fake kill is way too overpowered.

Didn't really want to.



I agree.



Yes i forgot.


Now it is huge bumped i might as well post progress on something new i am working on.

My ultimate goal at the moment is creating my own bot system, but i need to figure out some things before that can happen.

So now, i am just working on making an advanced Ai script which can be easily used next to Gamemode_zombie.
So far, not much worked out, i have to find out what is going wrong.

So yeah, pretty much this: more TDM compatibility, primary&secondary weapons and of course using melee weapons instead of the zombie biting. :3

So, my ultimate goal is to make a stand alone bot system which is capable of the following:
Quote from: Loridican's bot system plan's
TDM compatibility:
-Won't shoot teammates unless a heal weapon is equipped.
-Will run to flag if close to it.
-Will move to flag capture point if he has the flag.
-Will move to capture point if close to it.

Gamemode_Zombie Compatibility:
-Will run to ammo bricks if near and ammo is low.
-Same for medical kabinet.
-Help up teammates.
-Heal teammates when needed and if there is no enemy around.
-Will shoot zombies.
-Throw Pipebomb when surrounded by more then 10 zombies
-Lay propane tank when powerfull enemy is near

Overall compatibility:
-On weapon collide, equip weapon (throw other weapon away, thus able to do weapon trade) or when it is a tool, like medkit, put in inventory.
-On vehicle enter, try to drive vehicle (dunno how to do this at all,lol)
-On player exit vehicle, friendly bot, exits vehicle.
-Stay (not too) close to teammembers.

This is well done, but as said before, the archers and the swordsmen were oiready made

This is well done, but as said before, the archers and the swordsmen were allready made
Nice bump and yes indeed, but mine look better and have some better things.

Like i stated before.

you should make half life pack

you should make half life pack
  :cookieMonster:.... Yes, Gordon Freeman AI!

you should make half life pack

:D

let me make the Antlions though!  XD


Bugbait?  :cookieMonster:

:D

also didn't see this:

Now it is huge bumped i might as well post progress on something new i am working on.

My ultimate goal at the moment is creating my own bot system, but i need to figure out some things before that can happen.

So now, i am just working on making an advanced Ai script which can be easily used next to Gamemode_zombie.
So far, not much worked out, i have to find out what is going wrong.

So yeah, pretty much this: more TDM compatibility, primary&secondary weapons and of course using melee weapons instead of the zombie biting. :3

So, my ultimate goal is to make a stand alone bot system which is capable of the following:

if it turns out well I might use it for the Bug Mods.