Good Stuff! Please release this. NOW!!
But, i am making a Player_Halo. Which is getting a long fine
Progress:
Decals: 100%
Scripts: 95.00%!!!
Packaging Right: 25% :(
Both of the types (Jet; Non-Jet): 99.99 Starting Tests!
I also need help, what is the script line to add a decal to a player type. Thats the 5.00%, then, 2 testers need, Thanks!
Now, i must seperate them, here's the code, i dont understand why the one with jets over rights the one with out. For now, diffrent addons, and code for the jets one and non jets
Jets:
//HaloJets.cs
//a new player datablock will be halo! Now With Jets!
datablock PlayerData(PlayerHaloArmor : PlayerStandardArmor)
{
runForce = 100 * 100;
runEnergyDrain = 0;
minRunEnergy = 0;
maxForwardSpeed = 20;
maxBackwardSpeed = 15;
maxSideSpeed = 18;
maxForwardCrouchSpeed = 100;
maxBackwardCrouchSpeed = 100;
maxSideCrouchSpeed = 100;
jumpForce = 13 * 90; //8.3 * 90;
jumpEnergyDrain = 0;
minJumpEnergy = 0;
jumpDelay = 0;
minJetEnergy = 0;
jetEnergyDrain = 0;
canJet = 100;
uiName = "Halo Jet Player";
showEnergyBar = true;
runSurfaceAngle = 55;
jumpSurfaceAngle = 55;
};
Non-Jets
//Halo.cs
//a new player datablock will be halo!
datablock PlayerData(PlayerHaloArmor : PlayerStandardArmor)
{
runForce = 100 * 100;
runEnergyDrain = 0;
minRunEnergy = 0;
maxForwardSpeed = 20;
maxBackwardSpeed = 15;
maxSideSpeed = 18;
maxForwardCrouchSpeed = 100;
maxBackwardCrouchSpeed = 100;
maxSideCrouchSpeed = 100;
jumpForce = 13 * 90; //8.3 * 90;
jumpEnergyDrain = 0;
minJumpEnergy = 0;
jumpDelay = 0;
minJetEnergy = 0;
jetEnergyDrain = 0;
canJet = 0;
uiName = "Halo Player";
showEnergyBar = true;
runSurfaceAngle = 55;
jumpSurfaceAngle = 55;
};
Now whats wrong with that?