Poll

How's the progress so far?

OMG! I <3 HALO!!!
Looks awesome.
Not bad.
Err... it's okayish...
This is horrid!

Author Topic: Halo 3: Valhalla  (Read 54360 times)

Good Stuff! Please release this. NOW!!
But, i am making a Player_Halo. Which is getting a long fine
Progress:

Decals: 100%
Scripts: 95.00%!!!
Packaging Right: 25% :(
Both of the types (Jet; Non-Jet): 99.99 Starting Tests!

I also need help, what is the script line to add a decal to a player type. Thats the 5.00%, then, 2 testers need, Thanks!
Now, i must seperate them, here's the code, i dont understand why the one with jets over rights the one with out. For now, diffrent addons, and code for the jets one and non jets

Jets:
Code: [Select]
//HaloJets.cs

//a new player datablock will be halo! Now With Jets!



datablock PlayerData(PlayerHaloArmor : PlayerStandardArmor)
{
   runForce = 100 * 100;
   runEnergyDrain = 0;
   minRunEnergy = 0;
   maxForwardSpeed = 20;
   maxBackwardSpeed = 15;
   maxSideSpeed = 18;

   maxForwardCrouchSpeed = 100;
   maxBackwardCrouchSpeed = 100;
   maxSideCrouchSpeed = 100;

   jumpForce = 13 * 90; //8.3 * 90;
   jumpEnergyDrain = 0;
   minJumpEnergy = 0;
   jumpDelay = 0;

minJetEnergy = 0;
jetEnergyDrain = 0;
canJet = 100;

uiName = "Halo Jet Player";
showEnergyBar = true;

   runSurfaceAngle  = 55;
   jumpSurfaceAngle = 55;
};

Non-Jets
Code: [Select]
//Halo.cs

//a new player datablock will be halo!



datablock PlayerData(PlayerHaloArmor : PlayerStandardArmor)
{
   runForce = 100 * 100;
   runEnergyDrain = 0;
   minRunEnergy = 0;
   maxForwardSpeed = 20;
   maxBackwardSpeed = 15;
   maxSideSpeed = 18;

   maxForwardCrouchSpeed = 100;
   maxBackwardCrouchSpeed = 100;
   maxSideCrouchSpeed = 100;

   jumpForce = 13 * 90; //8.3 * 90;
   jumpEnergyDrain = 0;
   minJumpEnergy = 0;
   jumpDelay = 0;

minJetEnergy = 0;
jetEnergyDrain = 0;
canJet = 0;

uiName = "Halo Player";
showEnergyBar = true;

   runSurfaceAngle  = 55;
   jumpSurfaceAngle = 55;
};

Now whats wrong with that?
« Last Edit: December 17, 2009, 08:28:25 PM by skaterman »


Duuude, SWEET! now all we need is Ghost,Pelican Wraith, and Hornet
Why don't  you want a pelican Add-On made?
Good Stuff! Please release this. NOW!!
But, i am making a Player_Halo. Which is getting a long fine
Progress:


Decals: 100%
Scripts: 95.00%!!!
Packaging Right: 25% :(
Both of the types (Jet; Non-Jet): 99.99 Starting Tests!

I also need help, what is the script line to add a decal to a player type. Thats the 5.00%, then, 2 testers need, Thanks!
Now, i must seperate them, here's the code, i dont understand why the one with jets over rights the one with out. For now, diffrent addons, and code for the jets one and non jets

Jets:
Code: [Select]
//HaloJets.cs

//a new player datablock will be halo! Now With Jets!



datablock PlayerData(PlayerHaloArmor : PlayerStandardArmor)
{
   runForce = 100 * 100;
   runEnergyDrain = 0;
   minRunEnergy = 0;
   maxForwardSpeed = 20;
   maxBackwardSpeed = 15;
   maxSideSpeed = 18;

   maxForwardCrouchSpeed = 100;
   maxBackwardCrouchSpeed = 100;
   maxSideCrouchSpeed = 100;

   jumpForce = 13 * 90; //8.3 * 90;
   jumpEnergyDrain = 0;
   minJumpEnergy = 0;
   jumpDelay = 0;

minJetEnergy = 0;
jetEnergyDrain = 0;
canJet = 100;

uiName = "Halo Jet Player";
showEnergyBar = true;

   runSurfaceAngle  = 55;
   jumpSurfaceAngle = 55;
};

Non-Jets
Code: [Select]
//Halo.cs

//a new player datablock will be halo!



datablock PlayerData(PlayerHaloArmor : PlayerStandardArmor)
{
   runForce = 100 * 100;
   runEnergyDrain = 0;
   minRunEnergy = 0;
   maxForwardSpeed = 20;
   maxBackwardSpeed = 15;
   maxSideSpeed = 18;

   maxForwardCrouchSpeed = 100;
   maxBackwardCrouchSpeed = 100;
   maxSideCrouchSpeed = 100;

   jumpForce = 13 * 90; //8.3 * 90;
   jumpEnergyDrain = 0;
   minJumpEnergy = 0;
   jumpDelay = 0;

minJetEnergy = 0;
jetEnergyDrain = 0;
canJet = 0;

uiName = "Halo Player";
showEnergyBar = true;

   runSurfaceAngle  = 55;
   jumpSurfaceAngle = 55;
};

Now whats wrong with that?
Nice.When will it be released as an Add- On?
« Last Edit: December 17, 2009, 08:51:00 PM by IKILLU »

Why don't  you want a pelican Add-On made?Nice.When will it be released as an Add- On?

Well, i am now making the shield and it re-charing, well, it is in test, i am going to post on RTB asap after i know everything is working!

Thanks, i will post the topic for it soon!


EDIT: It works, the shield, if you know the script, say it out loud so EVERYBODY can here.
Its being posted on RTB right now.
The shield doesnt work, posting with out it!
there's a  :cookie: for people who tell me the code...
« Last Edit: December 17, 2009, 09:05:09 PM by skaterman »

Err what's going on? A Halo playertype?

I'll take a look at the script. I had a Spartan player in mind, but I figured I would make a Spartan Bot thing so that I could slightly stray away from the Blockhead.

I can make a player in Blender, right?


If you can maybe tell me it's ETA, I'll probably need to be hooked up to an EKG.

I can make a player in Blender, right?


Don't tell me you modeled that.

Don't tell me you modeled that.

Not in Blender. I modelled this in Swift-3D a long time ago. Turns out I could import it. :D

It took me the whole summer! XD

I made the body, and someone else made the armor.

But yeah, I'm not that good at Blender. :P
« Last Edit: December 18, 2009, 12:22:51 AM by Deathwishez »

I can make a player in Blender, right?

-snip-

O.O

yes you can...

O.O

And you modeled that?
You're amazing...

And you modeled that?

Only half, technically less than half, because you mainly see the armor.

Only half, technically less than half, because you mainly see the armor.

either way you're really good.

If you want to make that into a player type I'd be happy to help in any way.

either way you're really good.

I am with Swift 3-D, not Blender.



I've a Warthog file ready. I've got the body, the paintable part, and the windshield all set.

Sadly, they're just meshes with nothing special attached...

The word "Pelican" has been flying around alot.

I guess I'll make one. :D

The word "Pelican" has been flying around alot.

I guess I'll make one. :D
As interesting as this sounds, I can't find a real usage outside of your map and Halo TDMs. Still, keep up the good work, I love the project so far. You never cease to amaze.

As interesting as this sounds, I can't find a real usage outside of your map and Halo TDMs. Still, keep up the good work, I love the project so far. You never cease to amaze.

I figured that too, but if they want it, then I guess I'll make it. I could use it on the map for a crashed Pelican atleast. Blender has some good modifiers that I could use.