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| How to make a restricted door and a transparent player type + a BL issue |
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| Amade:
--- Quote from: Lugnut1206 on December 01, 2009, 10:49:09 PM ---2not possible atm i think 3blame Badspot --- End quote --- You have no idea what you're talking about. 2. Use armor::onNewDatablock(%this, %obj), if you don't know what I'm talking about don't bother trying. 3. This is a problem with torque and cannot be fixed without an engine change. |
| ShadowZero:
--- Quote from: Amade on December 01, 2009, 11:17:32 PM ---You have no idea what you're talking about. 2. Use armor::onNewDatablock(%this, %obj), if you don't know what I'm talking about don't bother trying. 3. This is a problem with torque and cannot be fixed without an engine change. --- End quote --- You think Badspot will fix that? Oh ad thanks DaSord. |
| ShadowZero:
--- Quote from: ShadowZero on December 01, 2009, 10:41:44 PM ---Read topic title for 1&2 3.When a player with a transparent visor passes behind anything thats transparent the visor dissapears. --- End quote --- Also emitters cant be seen behind anything transparent. |
| Amade:
--- Quote from: Amade on December 01, 2009, 11:17:32 PM ---3. This is a problem with torque and cannot be fixed without an engine change. --- End quote --- |
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