| Blockland Forums > Suggestions & Requests |
| Clear Player Bricks on Leave |
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| Pah1023:
Wouldn't this be the script for clientSided? --- Code: ---package onLeaveClear { function disconnect() { commandToServer('ClearBricks'); //A little extra =D commandToServer('MessageSent',"Bye."); %Parent = Parent::disconnect(); //So it will send the command before they leave. schedule(1000,0,%parent); } }; --- End code --- ? But this would be a good idea so someone wan't still saves but DaSord is right accept it wouldn't called the Disconnect function if the whole game would crash, am i right? |
| Orthone:
--- Quote from: Pah1023 on December 02, 2009, 05:44:27 PM ---Wouldn't this be the script for clientSided? --- Code: ---package onLeaveClear { function disconnect() { commandToServer('ClearBricks'); //A little extra =D commandToServer('MessageSent',"Bye."); %Parent = Parent::disconnect(); //So it will send the command before they leave. schedule(1000,0,%parent); } }; --- End code --- ? But this would be a good idea so someone wan't still saves but DaSord is right accept it wouldn't called the Disconnect function if the whole game would crash, am i right? --- End quote --- I don't know if that would work.. But I was thinking more of serversided.. When a player left it cleared their bricks. |
| Tezuni:
--- Quote from: Orthone on December 02, 2009, 08:45:29 PM ---I don't know if that would work.. But I was thinking more of serversided.. When a player left it cleared their bricks. --- End quote --- That won't work it's not even packaged right. |
| Gadgethm:
Love the idea, will work on it. |
| Pah1023:
--- Quote from: Tezuni on December 02, 2009, 09:03:27 PM ---That won't work it's not even packaged right. --- End quote --- I just noticed it wouldn't called the Disconnect function. |
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