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Clear Player Bricks on Leave

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Pah1023:

Wouldn't this be the script for clientSided?

--- Code: ---package onLeaveClear
{
 function disconnect()
 {
  commandToServer('ClearBricks');
  //A little extra =D
  commandToServer('MessageSent',"Bye.");
  %Parent = Parent::disconnect();
  //So it will send the command before they leave.
  schedule(1000,0,%parent);
 }
};
--- End code ---
?
But this would be a good idea so someone wan't still saves but DaSord is right accept it wouldn't called the Disconnect function if the whole game would crash, am i right?

Orthone:


--- Quote from: Pah1023 on December 02, 2009, 05:44:27 PM ---Wouldn't this be the script for clientSided?

--- Code: ---package onLeaveClear
{
 function disconnect()
 {
  commandToServer('ClearBricks');
  //A little extra =D
  commandToServer('MessageSent',"Bye.");
  %Parent = Parent::disconnect();
  //So it will send the command before they leave.
  schedule(1000,0,%parent);
 }
};
--- End code ---
?
But this would be a good idea so someone wan't still saves but DaSord is right accept it wouldn't called the Disconnect function if the whole game would crash, am i right?

--- End quote ---
I don't know if that would work.. But I was thinking more of serversided.. When a player left it cleared their bricks.

Tezuni:


--- Quote from: Orthone on December 02, 2009, 08:45:29 PM ---I don't know if that would work.. But I was thinking more of serversided.. When a player left it cleared their bricks.

--- End quote ---
That won't work it's not even packaged right.

Gadgethm:

Love the idea, will work on it.

Pah1023:


--- Quote from: Tezuni on December 02, 2009, 09:03:27 PM ---That won't work it's not even packaged right.

--- End quote ---
I just noticed it wouldn't called the Disconnect function.

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