Blockland Forums > Suggestions & Requests

Helicopter Guidelines + Vehicle's getting stuck

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John1701:


--- Quote from: yuki on December 08, 2009, 06:00:53 PM ---An angle of 90 would crash and burn. You have to factor gravity, there's a reason helicopters don't fly like that.

--- End quote ---


Gravity: not just a good idea IT'S THE LAW!




lordician:


--- Quote from: yuki on December 08, 2009, 06:00:53 PM ---An angle of 90 would crash and burn. You have to factor gravity, there's a reason helicopters don't fly like that.

--- End quote ---
It was just an example..
I know an angle of 90 would be bad, but it's just an example.

The main thing is, when you press W you go up when you are not tilted, when you are tilted, you go up in the tilted direction...
S to go down.
A and D to rotate your heli.
Mouse to tilt your heli.

Ephialtes:

I'm thinking I'll just do some sort of helicopter vehicle class. I've started before but it's just the controls that get confusing. So you propose it'd be jump and crouch that raise/lower the helicopter with movement keys doing pitch and roll?

lordician:


--- Quote from: Ephialtes on December 09, 2009, 09:24:13 AM ---I'm thinking I'll just do some sort of helicopter vehicle class. I've started before but it's just the controls that get confusing. So you propose it'd be jump and crouch that raise/lower the helicopter with movement keys doing pitch and roll?

--- End quote ---
:D


-Jetz-:

My suggestion is to handle the angling of the helicopter automatically based on variables in the datablock, and have the movement keys tell it to move in a certain direction while using those variables to rotate itself at a rate based on the acceleration to look realistic but still be really easy to control.

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