| Blockland Forums > Suggestions & Requests |
| onActivateInZone |
| (1/1) |
| Anybody:
Title, requesting it since it doesn't exist yet. |
| phflack:
you can try having it onplayertouch>self>setzone so it will keep creating it and you'll keep entering and leaving it rapidly, and then have onenterzone>self>VCE_ifvalue[<var:pl:firing]{equals}[1] and same thing for onleavezone, just as an idea |
| Anybody:
--- Quote from: phflack on December 09, 2009, 02:21:30 PM ---you can try having it onplayertouch>self>setzone so it will keep creating it and you'll keep entering and leaving it rapidly, and then have onenterzone>self>VCE_ifvalue[<var:pl:firing]{equals}[1] and same thing for onleavezone, just as an idea --- End quote --- I want the event since that wouldn't work on what I am doing. Bump. |
| Anybody:
Bump |
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