Blockland Forums > Suggestions & Requests

onActivateInZone

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Anybody:

Title, requesting it since it doesn't exist yet.

phflack:

you can try having it onplayertouch>self>setzone so it will keep creating it and you'll keep entering and leaving it rapidly, and then have onenterzone>self>VCE_ifvalue[<var:pl:firing]{equals}[1] and same thing for onleavezone, just as an idea

Anybody:


--- Quote from: phflack on December 09, 2009, 02:21:30 PM ---you can try having it onplayertouch>self>setzone so it will keep creating it and you'll keep entering and leaving it rapidly, and then have onenterzone>self>VCE_ifvalue[<var:pl:firing]{equals}[1] and same thing for onleavezone, just as an idea

--- End quote ---

I want the event since that wouldn't work on what I am doing. Bump.

Anybody:

Bump

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