Archive > Mapping Help
From Hammer to Blockland
Demian:
Is it possible to create a map with Hammer and somehow export it to Torque Constructor/.dif file? Constructor's interface is horrible and making simple cubes is way too hard, I've also read that you can't edit vertices.
adc90:
It's possible, I'm pretty sure you can export ".map" file types in hammer and open up and export that to a ".DIF" in Constructor or QuArK. You might also be able to simply drag the file onto the actual command line program "map2diff.exe".
Demian:
I've already tried a few BSP to MAP converters but none of them have worked, any help?
adc90:
Here you can try this, I was almost sure that hammer exported straight to ".map" though : /
http://www.torquepowered.com/community/blogs/view/9322
Demian:
The guide is very useful, but the problem is that the result is in .dif. I need it as .map because I'd want to edit it in TC. Is there a way to open .dif files in Torque Constructor?
Edit: I also appear to be missing this "Torque SDK".
Edit2: I managed to import a 3D shape made with Hammer to Torque Constructor, but TC treats it as a single object. In other words, I just gotta learn to use TC. Anyone know good TC tutorials?
Here's how you do it.
* Create a shape in Hammer
* Export it as ".dxf"
* Import it to Blender (No add-ons required, Blender has support for .dxf files)
* The object is enormous, so you must scale it down
* Export it as ".dts" (Add-on required, use Google)
* "Import Static Mesh" with Torque Constructor
Sadly, TC treats the shape as a single object.