Archive > Mapping Help
From Hammer to Blockland
heedicalking:
.dts import won't help here. You are importing a static shape, which is usually used as a size reference.
adc90:
Yeah wedge gave me some really good ones a while back for Constructor
--- Quote from: Wedge on January 20, 2009, 07:45:42 PM ---These are the tutorials I posted earlier:
http://www.cybereye-visioneering.com/csx/Making_Domes.pdf
http://www.cybereye-visioneering.com/csx/Size_Does_Matter.pdf
http://www.cybereye-visioneering.com/csx/Making_a_Torus.pdf
http://www.cybereye-visioneering.com/csx/More_Domes.pdf
http://www.cybereye-visioneering.com/csx/Complex_Arches.pdf
http://www.cybereye-visioneering.com/csx/Making_Arches.pdf
http://www.cybereye-visioneering.com/csx/Making_Spirals.pdf
I found the tutorials here:
http://www.garagegames.com/community/forums/58
It's very likely you'll find lots of more useful information there, so be sure to browse it.
--- End quote ---
Also I think that by default blender has a script that exports ".map" files, at least I don't remember adding the extension myself.
Demian:
I can't export to .map and I have the newest Blender.
Edit: Woah! Redownloading Blender and reinstalling Python helped! Now I have a bunch of different extensions to export to.
Edit2: But it doesn't really matter, I tried exporting a model to TC, it's a mess. A complete mess. Unneeded faces everywhere, double vertices and such.
Jellypuddle:
So you have hammer, blender and TC o_O
heedicalking:
--- Quote from: Jellypuddle on December 18, 2009, 12:27:46 PM ---So you have hammer, blender and TC o_O
--- End quote ---
I have hammer, blender, TC, milkshape, sketchup, 3ds max, anim8or, wings3d, QuArK, and Shaper
Am I cool now?