| Blockland Forums > Suggestions & Requests |
| AA gun with exposive ammo |
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| lordician:
--- Quote from: Trader on December 15, 2009, 02:04:57 AM ---Coincidently, it's already doing just that. I'm not sure yet how we'll be handling the projectile / explosion / damage stuff. However, it does alternate between barrels when firing and the delay is currently set to 500ms. It's pretty cool to see in action, and I can't wait for when we get it finished. --- End quote --- Nice. |
| Kyzor:
--- Quote from: Trader on December 15, 2009, 02:04:57 AM ---Coincidently, it's already doing just that. I'm not sure yet how we'll be handling the projectile / explosion / damage stuff. However, it does alternate between barrels when firing and the delay is currently set to 500ms. It's pretty cool to see in action, and I can't wait for when we get it finished. --- End quote --- Haha, great minds think alike I guess that's pretty much what you'd expect from a turret like this. Sounds like an amazing add-on, like you said, can't wait 'til it's finished. As a suggestion for the projectile/explosion/damage stuff, I think the projectile should look somewhat like a scaled-down tank shell, sort of like a high-calibur artillery gun. For the explosion, personally I don't think it should be too big, seeing as you're firing two shots/sec, might get spammy if it's too large. Last but not least, for damage, I assume it's possible to script it so that if the projectile hits the player directly, it causes a significantly larger amount of damage than it would if the player was just caught in the AoE. Correct me if I'm wrong, but that is possible, no? |
| Trader:
--- Quote from: Kyzor on December 16, 2009, 02:03:38 AM ---As a suggestion for the projectile/explosion/damage stuff, I think the projectile should look somewhat like a scaled-down tank shell, sort of like a high-calibur artillery gun. For the explosion, personally I don't think it should be too big, seeing as you're firing two shots/sec, might get spammy if it's too large. Last but not least, for damage, I assume it's possible to script it so that if the projectile hits the player directly, it causes a significantly larger amount of damage than it would if the player was just caught in the AoE. Correct me if I'm wrong, but that is possible, no? --- End quote --- Well, I'm going to be doing things a bit differently than most of you might expect. Rather than discuss it, I'll wait until it's all working nicely in-game and then we can post a video of it in action. |
| lordician:
--- Quote from: Trader on December 16, 2009, 02:44:08 AM ---Well, I'm going to be doing things a bit differently than most of you might expect. Rather than discuss it, I'll wait until it's all working nicely in-game and then we can post a video of it in action. --- End quote --- Make sure it works as fine as the model looks like. ;) |
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