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Brick shooter
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FreeBird:
Ok im trying to make a little building and when you press a button lots of bricks constantly fly out with phisics and just start landing every were. Help please
sir dooble:
I'm sorry, how do you mean?
What sort of button?
Do you have a weapon equiped?
Or have you messed up some events?
You're going to have to be slightly more specific.
Lugnut:
--- Quote from: FreeBird on December 14, 2009, 04:41:45 PM ---OK, I'm making pile of bricks that I want to fly everywhere. Help?
--- End quote ---
Fixed. i think.
Deathwishez:
I've done this.
You need to make a stack on bricks. Use four 1x1F's in front, then one 2x4F, and a 1x4F behind the 1x1F's and on top of the 2x4F. Do that about six times. Then on the 1x1F's, add this event:
--- Code: ---[X] 0 [0] onRelay > Self > fakeKillBrick > (See Below)
--- End code ---
The X and Y may need to be changed depending on how you build this, the Z should be zero, and the time can be anything above 3. Below that just looks bad.
Okay, now on the bottom 2x4F, name the brick Brick_Emitter_Start
Add this event to all non-1x1F's:
--- Code: ---[X] 0 [50] onRelay > Self > fireRelayUp
--- End code ---
On the brick you want to use to trigger the brick emitter, use this event:
--- Code: ---[X] 0 [0] onInput* > <NAMED BRICK> [Brick_Emitter_Start] > fireRelay
--- End code ---
*For the onInput, any input may be used.
Deathwishez:
Here's a horrible picture.
= - 2x4F
+ - 1x1F
# - 1x4F
Front:
====
++++
====
++++
====
++++
====
++++
====
++++
====
Top:
====
====
Side:
==
#+
==
#+
==
#+
==
#+
==
#+
==
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