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| Poison |
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| Blockoman:
We need some kind of poison effect for Blockland. It should be an event-only thing, here are my ideas. - Accessible only through events. Ex: On Activate -> Player -> Poison [- - - - - - - I -] 1.900 - When "hit", sends a message to the player poisoned saying "You have been poisoned!" in green text. - When poisoned, the player's screen has a green tinge, like the white-out or red-screen effect, only green. - When poisoned, it should have damage the player every few seconds until it wears off. - There should be a scale bar, like for setting a player's scale, to set the poison's intensity. - The higher the intensity, the more damage it does and the longer it lasts. - When the player is hurt by the poison, the player has a small green explosion, like a green SwordHit explosion. - When the poison wears off, it sends a message in white text- "You are no longer poisoned." - Comes with a "RemovePoison" event. Antidote Maybe an item, this takes the "RemovePoison" event idea farther. What it is: An item that takes away the poison. You drink it, and it's gone. Items [Do not have to be made] Poison Sword Poison Bow Poison Spray Can Please, help make this! It looks like a lot, but it really shouldn't take too much scripting. |
| Chrono:
--- Quote from: Blockoman on December 17, 2009, 04:28:14 PM ---We need some kind of poison effect for Blockland. It should be an event-only thing, here are my ideas. - Accessible only through events. Ex: On Activate -> Player -> Poison [- - - - - - - I -] 1.900 easy - When "hit", sends a message to the player poisoned saying "You have been poisoned!" in green text. simple - When poisoned, the player's screen has a green tinge, like the white-out or red-screen effect, only green. impossible - When poisoned, it should have damage the player every few seconds until it wears off. Obviously - There should be a scale bar, like for setting a player's scale, to set the poison's intensity. easy and obvious - The higher the intensity, the more damage it does and the longer it lasts. REALLY!? - When the player is hurt by the poison, the player has a small green explosion, like a green SwordHit explosion. could be done by mounting an invisible image. - When the poison wears off, it sends a message in white text- "You are no longer poisoned." Simple - Comes with a "RemovePoison" event. Easy Antipoison Maybe an item, this takes the "RemovePoison" event idea farther. What it is: An item that takes away the poison. You drink it, and it's gone. or perhaps a more commonly used name, Antidote. Please, help make this! It looks like a lot, but it really shouldn't take too much scripting. --- End quote --- |
| Hawk:
--- Quote from: Chrono on December 17, 2009, 04:36:28 PM ---Antipoison Maybe an item, this takes the "RemovePoison" event idea farther. What it is: An item that takes away the poison. You drink it, and it's gone. or perhaps a more commonly used name, Antidote. --- End quote --- Lol'd |
| Blockoman:
@ Chrono: Why would that be impossible? I'm sure there would be some way to do it, if a little glitchy. And "Antidote" is usually specific to one type of poison, anti-poison usually just protect you from all poisons. |
| lilboarder32:
--- Quote from: Blockoman on December 18, 2009, 03:17:06 PM ---And "Antidote" is usually specific to one type of poison, anti-poison usually just protect you from all poisons. --- End quote --- No, "Antidote" is a common term referring to a substance that stops poison. |
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