Blockland Forums > Suggestions & Requests
Poison
Blockoman:
We need some kind of poison effect for Blockland. It should be an event-only thing, here are my ideas.
- Accessible only through events. Ex: On Activate -> Player -> Poison [- - - - - - - I -] 1.900
- When "hit", sends a message to the player poisoned saying "You have been poisoned!" in green text.
- When poisoned, the player's screen has a green tinge, like the white-out or red-screen effect, only green.
- When poisoned, it should have damage the player every few seconds until it wears off.
- There should be a scale bar, like for setting a player's scale, to set the poison's intensity.
- The higher the intensity, the more damage it does and the longer it lasts.
- When the player is hurt by the poison, the player has a small green explosion, like a green SwordHit explosion.
- When the poison wears off, it sends a message in white text- "You are no longer poisoned."
- Comes with a "RemovePoison" event.
Antidote
Maybe an item, this takes the "RemovePoison" event idea farther.
What it is: An item that takes away the poison. You drink it, and it's gone.
Items [Do not have to be made]
Poison Sword
Poison Bow
Poison Spray Can
Please, help make this! It looks like a lot, but it really shouldn't take too much scripting.
Chrono:
--- Quote from: Blockoman on December 17, 2009, 04:28:14 PM ---We need some kind of poison effect for Blockland. It should be an event-only thing, here are my ideas.
- Accessible only through events. Ex: On Activate -> Player -> Poison [- - - - - - - I -] 1.900
easy
- When "hit", sends a message to the player poisoned saying "You have been poisoned!" in green text.
simple
- When poisoned, the player's screen has a green tinge, like the white-out or red-screen effect, only green.
impossible
- When poisoned, it should have damage the player every few seconds until it wears off.
Obviously
- There should be a scale bar, like for setting a player's scale, to set the poison's intensity.
easy and obvious
- The higher the intensity, the more damage it does and the longer it lasts.
REALLY!?
- When the player is hurt by the poison, the player has a small green explosion, like a green SwordHit explosion.
could be done by mounting an invisible image.
- When the poison wears off, it sends a message in white text- "You are no longer poisoned."
Simple
- Comes with a "RemovePoison" event.
Easy
Antipoison
Maybe an item, this takes the "RemovePoison" event idea farther.
What it is: An item that takes away the poison. You drink it, and it's gone.
or perhaps a more commonly used name, Antidote.
Please, help make this! It looks like a lot, but it really shouldn't take too much scripting.
--- End quote ---
Hawk:
--- Quote from: Chrono on December 17, 2009, 04:36:28 PM ---Antipoison
Maybe an item, this takes the "RemovePoison" event idea farther.
What it is: An item that takes away the poison. You drink it, and it's gone.
or perhaps a more commonly used name, Antidote.
--- End quote ---
Lol'd
Blockoman:
@ Chrono:
Why would that be impossible? I'm sure there would be some way to do it, if a little glitchy.
And "Antidote" is usually specific to one type of poison, anti-poison usually just protect you from all poisons.
lilboarder32:
--- Quote from: Blockoman on December 18, 2009, 03:17:06 PM ---And "Antidote" is usually specific to one type of poison, anti-poison usually just protect you from all poisons.
--- End quote ---
No, "Antidote" is a common term referring to a substance that stops poison.