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Minigame Events & Variable Events

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cucumberdude:

I'm not quite sure where the problem is, but...

I have an event set up like so:

--- Code: ---onPlayerKill --> Killer(Client) --> VCE_modVariable --> Cash [add] 100
onPlayerKill --> Killer(Client) --> bottomPrint --> "Cash: <var:cl:Cash>" 3

--- End code ---

However, it seems that only the first time the killer kills someone does he get his cash. Halp?

Zenthrox:

Are you using AddHealth or SetHealth events?

If I have those anywhere in my build, glitches start to happen with events. At least, for me.

cucumberdude:

Neither. But thanks.

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