| Blockland Forums > Help |
| Opening .CS files problem |
| << < (2/3) > >> |
| Regulith:
Actually, try this: Extract the file to your desktop. Go to the "Open With" option and click "Choose Default Program". Select Notepad and check the "Always use the selected program to open this kind of file" box. |
| Niliscro:
--- Quote from: oromis on December 17, 2009, 07:34:24 PM ---Double post: Really sorry, but i found you drag it outside the zip and edit it and then drag it back, but is there an easier way to do so? --- End quote --- I am 90% sure that you can only edit compressed files by decompressing/extracting them. |
| oromis:
--- Quote from: Regulith on December 17, 2009, 07:48:18 PM ---Extract the file to your desktop. Go to the "Open With" option and click "Choose Default Program". Select Notepad and check the "Always use the selected program to open this kind of file" box. --- End quote --- Wha :o Thanks Regu, that works, I can open .cs from the zip now :D but does anybody know how to change weapon speeds? like the delay between attacks? |
| heedicalking:
--- Quote from: oromis on December 17, 2009, 08:01:13 PM ---Wha :o Thanks Regu, that works, I can open .cs from the zip now :D but does anybody know how to change weapon speeds? like the delay between attacks? --- End quote --- It would be in the image. It looks something like this. --- Code: --- // Initial start up state stateName[0] = "Activate"; stateTimeoutValue[0] = 0.1; stateTransitionOnTimeout[0] = "Ready"; stateSound[0] = weaponSwitchSound; stateName[1] = "Ready"; stateTransitionOnTriggerDown[1] = "Fire"; stateAllowImageChange[1] = true; stateTransitionOnNoAmmo[1] = "NoAmmo"; stateSequence[1] = "Ready"; stateName[2] = "Fire"; stateTransitionOnTimeout[2] = "Smoke"; stateTimeoutValue[2] = 0.1; stateFire[2] = true; stateAllowImageChange[2] = false; stateSequence[2] = "Fire"; stateScript[2] = "onFire"; stateWaitForTimeout[2] = true; stateEmitter[2] = rocketLauncherFlashEmitter; stateEmitterTime[2] = 0.05; stateEmitterNode[2] = tailNode; stateSound[2] = rocketFireSound; stateSequence[2] = "Fire"; //stateEjectShell[2] = true; stateName[3] = "Smoke"; stateTimeoutValue[3] = 1.1; stateSequence[3] = "Reload"; stateTransitionOnTimeout[3] = "CoolDown"; stateName[5] = "CoolDown"; stateTimeoutValue[5] = 1.5; stateTransitionOnTimeout[5] = "Reload"; stateSequence[5] = "TrigDown"; stateName[4] = "Reload"; stateTransitionOnTriggerUp[4] = "Ready"; stateName[6] = "NoAmmo"; stateTransitionOnAmmo[6] = "Ready"; --- End code --- Edit the delays there. |
| oromis:
oh wow. um. quite specifically now, what numbers would i change to make the weapon faster? |
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