Author Topic: Spinning Items  (Read 2301 times)

I recall Trader working on this, but that's apparently gone.
Anyone else wanna give it a shot? Because let's face it, that's lovey.




Awesome, I always just did relays to turn stuff and even then it was 4 jerky directions.

Awesome, I always just did relays to turn stuff and even then it was 4 jerky directions.
Yeah me too.
This is obviously 110% loveier.

If this does get made, I'm calling that someone will re-make meatspin.

You guys realize that the video was made in 2007 right?

You guys realize that the video was made in 2007 right?
but that's apparently gone.
Super useless words br0.

You can do the spinning by setting an item to spin when it's created (ie, in its onAdd function) by packaging round that. I forget what it was called but I've done it before.

Dunno about the hovering up and down though, if I guess I'll have to try and find how.

truce made one for blobeh, private mod


I recall Trader working on this, but that's apparently gone.
Anyone else wanna give it a shot? Because let's face it, that's lovey.

Haha, yeah, it's a cool effect.  I got the idea from Quake III Arena, a game that's now 11 years old.  It's probably my favorite multiplayer FPS game because of its rock-solid, slippery-smooth gameplay.  It's amazing how many things its engine supports that Torque doesn't.