| Blockland Forums > Suggestions & Requests |
| Gamemode_Hunt |
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| pocketrocket300:
Not sure how many times this has been requested, but I'm gonna request it anyway. Title: Gamemode_Hunt Story Building: With all odds stacked against a single player, his/her one or two significant advantages can turn the tide of the battle. Description: Simple. A 1 vs. all situation where the hunted can be given a significant advantage over the hunters. The thing that keeps this from being done with regular TDM is that lack of what I like to call, the sorter. It's a script that randomly swaps the teams on opposite sides. Ex: On a round end, the server has a 1:x chance to select any given player on the hunter team, with x=number of players on hunters. Kinda like the selection of the tank in Iban's ZAPT mod. The selected player would become the new hunted, and the old hunted would become a hunter. Why: 2 reasons: 1. I'm lazy, and don't want to do it manually. 2. Doing it manually may add some form of bias. I want an unbiased machine to do the selections. -------------------------------------------------------------------------------------------------------------------------------------------------- tl:dr; Read the description, it's the most important part. V<Questions, comments and/or concerns go there.>V |
| Anybody:
Woah man... look at my hands, dude... they are all... like groovy... dude, I am so hungry right now... |
| pocketrocket300:
hurr. I better remove the hallucination part. |
| Space Guy:
I tried doing this ages ago, where the "Hunter" gained special weapons and a faster player and others had to kill him to gain the bonus. Even though you could only gain points with the status, players couldn't easily find who he was and just deathmatched against each other. I didn't want to disable friendly fire for players as that makes it a team game - I wanted it to be a competition, you can work together to take him down but overall you want to deal the last blow even if that means killing the others who helped you. |
| shafin25:
--- Quote from: Space Guy on December 24, 2009, 05:03:31 AM ---I tried doing this ages ago, where the "Hunter" gained special weapons and a faster player and others had to kill him to gain the bonus. Even though you could only gain points with the status, players couldn't easily find who he was and just deathmatched against each other. I didn't want to disable friendly fire for players as that makes it a team game - I wanted it to be a competition, you can work together to take him down but overall you want to deal the last blow even if that means killing the others who helped you. --- End quote --- Why not set the Hunter with a brown shirt or it has a bigger size or something. And you can have different teams of hunters. |
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