Blockland Forums > Suggestions & Requests
Gamemode_Hunt
Zenthrox:
Hunter: Bright red clothing
Hunted: Almost completely black
This is a cool idea.
pocketrocket300:
@Space, did you try making it a lives match where the ultimate goal wasn't earning the points, but instead surviving the hunter? The hunter selection should be random anyway IMO.
Space Guy:
--- Quote from: pocketrocket300 on December 24, 2009, 12:21:26 PM ---@Space, did you try making it a lives match where the ultimate goal wasn't earning the points, but instead surviving the hunter? The hunter selection should be random anyway IMO.
--- End quote ---
The game I played that had it was Metroid Prime on the DS (not actually very good but had some kind of online play)
The special status gave extra effects on all weapons (wider damage radius on one, homing missiles, etc.) and a health boost but it continually drained and couldn't be picked up health from the ground. Anyone who killed him or the first kill after he died got the status. The goal there was to be the first to keep the status for two minutes, not evading one enemy.
I think the problem was identifying who the Hunter was (In mine I'd given them the admin teleport glow but it didn't work very well) and me using a very cramped build where he wasn't easily visible.
pocketrocket300:
In blockland, customizable avatars are simple to distinguish between the hunter and the hunted. Plus, a bigger map is no problem. That solves those problems.
Space Guy:
Placing everyone except the Hunter in identical uniforms wasn't a very good solution since I didn't want it to be a team game.
A different build might solve it for you but I'm not very good at building...!