Author Topic: JVS Tower defense :D  (Read 3169 times)

But that's not how TD games work.
I suppose.
Technically, TD games aren't even really mazes, just complicated paths.

I suppose.
Technically, TD games aren't even really mazes, just complicated paths.
The bot brown townyzes which path is shorter and which ones work before it starts.

Kewl. I'm looking forward to this. How about making zombies to attack them and force them back?

Kewl. I'm looking forward to this. How about making zombies to attack them and force them back?
^111111st post in GD.


Cool.

I think it would be kinda simple to make towers. Maybe harder to make a gamemode. You could set the amout of bricks used for towers or how or what creeps spawn.

For the towers, couldn't you use onbottouch>spawnprojectile?

If he makes any kind of "slow" or "stop" effect tower, placing even one would jam up every single bot since they can't go through each other like most tower defense games.

If he makes any kind of "slow" or "stop" effect tower, placing even one would jam up every single bot since they can't go through each other like most tower defense games.
Well theoretically if he made his own player type for it he could make the z bound box small enough so the bots would walk over each other like a stair case. Though that'd be a hackish type of way of doing it.

wish he would release his elevators

Well theoretically if he made his own player type for it he could make the z bound box small enough so the bots would walk over each other like a stair case. Though that'd be a hackish type of way of doing it.
Would the bound box be small from the start in your description? If not, the z bound box of the ones that get slowed could be changed, while the others remain normal and walk right over them.

wish he would release his elevators
This is way more cool than JVS elevators.

This is way more cool than JVS elevators.
No not really.
wish he would release his elevators
There is a glitch in the torque/BL engine that is low priority for Badspot to fix that is preventing elevators to be done properly.

If he makes any kind of "slow" or "stop" effect tower, placing even one would jam up every single bot since they can't go through each other like most tower defense games.
Could make it so when they collide and ones slowed, it puts the not-slowed one ahead of the slowed one instead of making them glitch through each other.

You could make bots patrol a building or make them infinantly walk paths.

Trader hosted a public server a while ago.
No, I tested this a month ago. It was passworded when I tested it.