Author Topic: MechWarrior: Living Legends  (Read 475 times)

http://www.mechlivinglegends.net/

Do you remember MechWarrior? No, you don't, because you're probably 13.
You pilot a giant loving robot and blow stuff up.

http://www.youtube.com/watch?v=lNFeE8mIlxQ

This is a total-conversion mod for Crysis (As in, the original Crysis, not Warhead), and requires you to patch Crysis up to version 1.21

It's combined warfare, meaning there are infantry (in power armor), tanks, VTOLs, aerospace fighters, and of course the BattleMechs. As of right now, it's basically team death match.

The mod is simulation-ish, you can blast weapons off enemy 'Mechs, and kill pilots in their roosterpits if you're a good shot. But you also have to manage your heat carefully in battle, otherwise you'll shutdown or go nuclear when you die.









Glossary:
Aerospace fighter: Basically, jet fighters. They either pack bombs or anti-fighter weapons like lasers or machine guns
Battlearmor: Also called Elementals, Infantry, and BA. The game's 'infantry', you spawn in this and cannot leave it. They are equipped with jump jets, a small laser, and double missile launchers, and can equip one other weapon, and use satchel grenades.
BattleMech: Giant bipedal or quadrupedal walking tank, powered by fusion reactors. They come in 4 varietes:
              Light: 20-35 tons, they're fast and poorly armored, but usually have one powerful weapon, and they're dirt cheap.
              Medium: 40-55 tons, they're the bread-and-butter mechs. Balanced in terms of speed and armor, but some are poorly armed.
              Heavy: 60-75 tons, slow and highly armored.
              Assault: 80-100 tons, slow as stuff, enough firepower to level a town. Ridiculously expensive.
Coolant: A liquid used to cool 'Mechs in battle. Pressing C to flush coolant will quickly cool your mech, but you have a limited amount of coolant.
Emergency shutdown: This is what happens when you get too liberal with your weapons. If you shutdown in the middle of a battle, you're a sitting duck. Press P to power back up.
Laser: The most common weapon type. They have infinite ammo and good damage, but generate a lot of heat when fired. Comes in several flavors.
             ER: Extended Range. Clan mechs have ER versions of lasers. Any laser can be ER.
                    Pulse: Fast firing lasers, though they do less damage than Beams and heat management is a problem when using them. Come in L, M, S and the ER versions of those.
                    Beam: Slow firing lasers, which when fired have an active beam for about half a second; the beam must be kept on the enemy to do max damage. Come in L, M, S and the ER versions of those.
                       Large: High power, slow firing rate. Generates a ton of heat
                       Medium: Average damage, firing rate, and heat.
                       Small: Worthless. Tiny damage, high firing rate, almost no heat.
                   PPC: Particle Project Cannor. Very high range and damage, but slow firing rate and high heat.
Missiles: High powered, indirect fire ammunition weapons. They generate average heat and have limited ammo, but can track enemies. Comes in several varieties. Rack size indicates how many missiles it fires at a time.
                     LRM: Long range missiles, they have high power and range, but have a minimum range of 300 meters. Comes in rack sizes 5, 10, 15, 20
                     SRM: Short range missile, high powered and recycles pretty fast, but has a low range and limited ammo. Comes in rack sizes 2, 4, 6
                     Thunderbolt: Ultra-high powered missile, but has only one shot, and poor tracking.
                     ArrowIV: The mother of all LRMs. They do insane damage from long distance, but usually require a teammate with a TAG laser to spot enemeis for you. And they have limited ammo, are heavy, and have a minimum range.
                     Firebombs: Not really missiles, but unguided bombs dropped from Aerospace fighters. They do ridiculous damage, but the fighters can only carry a 2 of them at a time.
Projectile: Direct fire, ammunition based weapons. They usually do high damage with little/no heat generation, but are heavy and have limited ammo.
                     AC: Auto cannons, high powered cannons like that of a main battle tank. Come in sizes: 2, 5, 10, 20. High numbers indicate higher power.
                     RAC: Rotary Autocannons, miniguns basically. Insane fire rate. They don't do much damage though, and can jam.
                     LBX: Shotgun. Comes in sizes: 5, 10, 20.
                     MG: Machine Gun. High range and fire rate, perfectly accurate, high amounts of ammo, but weak and it chews through ammo.
                     Gauss gun: The projectile version of the PPC. It generates no heat, does high damage, and can cause mechs to stumble when hit with it. However, it has small ammo reserves, and fires slowly. Comes in Light, Gauss, and Heavy versions.
Tank: The poor man's 'Mech. They aren't as versatile, but have good armor, speed, and firepower.
VTOL: Vertical Take Off and Landing. They're basically helicopters, control wise. Usually have only a few weapons and poor armor, but most units simply can't hit them.



You need a good computer to play this on high settings. A computer that can play Half-life 2 Episode 2 on medium/high should be able play this on low/medium.
« Last Edit: December 30, 2009, 10:18:25 AM by Saber15 »


Yeeeeeeeeeeeeeessssssssssssss sss


I killed a pilot in the roosterpit of his Owens, and his mech rolled down into the lava.