Author Topic: Player boat problem  (Read 2277 times)

I am going to try to think up this from my brain, since blender is similar. For shadows, are you parenting your collision to detail16, or whatever detail you are using? I think if you parent the model to a detail level but do not parent the collision mesh to one, it will work. In blender, the collision isn't parented to anything titled detail.
lol'd

lol'd
It is quite similar.

As for your suggestion heedicalking, I'll try it out.

It is quite similar.

As for your suggestion heedicalking, I'll try it out.
Not in my opinion.

Not in my opinion.
Good for you, champ.
I am going to try to think up this from my brain, since blender is similar. For shadows, are you parenting your collision to detail16, or whatever detail you are using? I think if you parent the model to a detail level but do not parent the collision mesh to one, it will work. In blender, the collision isn't parented to anything titled detail.
And na, that didn't seem to work.

What I'm going to try next is set multiple Lods. I've heard that might help.

Why do you have 2 details? Thats pretty much a bad idea.

The first detail is the default for the dts exporter (16) and the 2nd was automatically created for my collision (-1), although that isn't in the picture.

And why is multiple details bad? I was told to fix my shadow problem I should have a total of 3 details :|

The first detail is the default for the dts exporter (16) and the 2nd was automatically created for my collision (-1), although that isn't in the picture.

And why is multiple details bad? I was told to fix my shadow problem I should have a total of 3 details :|
why ask anything.

why ask anything.
Really, if you're not going to help - Don't bother trailing my posts.