| Blockland Forums > Suggestions & Requests |
| Better folder structure |
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| rkynick:
--- Quote from: Richard Robertson on January 06, 2010, 06:21:42 PM --- I am wondering why it would be so hard to make it changeable. --- End quote --- --- Quote from: Ephialtes on January 06, 2010, 05:03:01 PM ---Because you're doing to have to define a "base path" for the config files to go in AppData and the add-ons and saves to go in the User folder or wherever. You're then going to have to go and find every reference to these file paths and add this "base path" to it. You're then going to have to go and modify how the Resource Manager works which is a nightmare to change anyway, so that the engine knows the files exist. You then have to hack up the existing security that prevents external folder access and allow it only access to the two base paths you defined. --- End quote --- At any rate, everyone on this page(excluding you, I suppose) has experience with the engine to my knowledge. |
| Trader:
--- Quote from: Richard Robertson on January 06, 2010, 06:21:42 PM ---The virtual store was created so that every program that tried to write to its program folder didn't require admin access. Also, the virtual store folder isn't randomly generated. "C:\Users\Richard\AppData\Local\VirtualStore\Program Files\Blockland" doesn't look random at all. Have you got any experience with the Torque engine directly? I couldn't find any kind of source documentation on the website and I'm certainly not paying for the engine. I am wondering why it would be so hard to make it changeable. And I have a question for all the UAC bashers who also happen to use any form of Unix/Linux. Do you complain about sudo? --- End quote --- You're missing the point. It's telling me that my files are going to one place and they're actually going to another. That's inherently wrong. As for TGE, the engine Blockland uses, it's no longer made. They've moved onto Torque 3D, which is the next version of TGEA. However, Badspot and his friend kompressor have both worked for Garage Games, the company that makes these engines. I'm sure they know what they're doing. Torque was implicitly designed so that the games do not have access to files outside the game folder. Whether it could be or should modified to behave otherwise is a moot point. Badspot just isn't going to do it. You might as well lock the topic now. As for experience with the engine, mine is limited. However, Ephialtes has worked with it quite a bit. When he says that Torque behaves a certain way, you can take his word for it. |
| phflack:
--- Quote from: Richard Robertson on January 06, 2010, 05:51:24 PM ---I'm not sure what you mean. All the addon zip files go in the one "Add-Ons" folder. --- End quote --- some addons access things in base i thought, maybe not --- Quote from: rkynick on January 06, 2010, 06:29:22 PM --- At any rate, everyone on this page(excluding you, I suppose) has experience with the engine to my knowledge. --- End quote --- even me? :D |
| Richard Robertson:
At this point I am giving up. Not changing my view, but I'm giving up. Off-topic: It does make me laugh at how few people realize what UAC was actually designed to do. It's designed to enforce user awareness. Instead everyone just disabled it, finding it annoying. |
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