Author Topic: Gun not being held correctly - Blender issue  (Read 1099 times)

Hello.

I've been playing around with blender for a while and I was wondering if any one new how to flat-shade in blender. I know how to do it in Milkshape but when it comes to blender I'm a little less knowledgeable. I checked the blender help by Darkstar however that didn't quite solve this problem.

Any help is welcome, Cheers.


I decided to just edit my original thread and ask if anybody has any idea how to install the DTS exporter on Blender, I also have another plugin already installed in my plugins folder that works fine however the DTS exporter doesn't. (I am also working on a Mac if that makes any difference.)

Once again I have edited my thread as I seem to be having a problem as my gun is being held but a long way from him in a random position. It sounds odd I know but i'm not sure how to fix it. (I do have mount points and muzzle points)
Thanks.
« Last Edit: January 06, 2010, 05:56:46 PM by Kurly »

Select the faces you want to flat shade, press F9 and look under the ''Links and Materials'' Panel. There should be a ''Set Solid'' button somewhere.

Thanks, Ill try this out.

Blender automatically flat-shades things. If you need to smooth shade, it's next to the button Tophius mentioned called "Set Smooth".

I hope that clears up things a bit.

Select the faces you want to flat shade, press F9 and look under the ''Links and Materials'' Panel. There should be a ''Set Solid'' button somewhere.
This is 100% correct.

Thanks guys, I have it working now *Locking*


Thanks it worked. Anybody else wanting a good DTS exporter this is for you ^.^

is your gun centered on the xyz axis in blender?

is your gun centered on the xyz axis in blender?

You only need to do that if the mountPoint bone isn't recognized

Well thanks for your help Im currently trying to do as Heed said and if that doesn't work I'll take look at redoing my mount points. Thanks for the help.