| Blockland Forums > Suggestions & Requests |
| jvs elivators remade |
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| Orthone:
--- Quote from: FireFish on January 18, 2010, 08:08:12 PM ---They were released, but failbinned. (Or whatever RTB calls it) --- End quote --- Those were not elevators, they were some noobs joke.. He renamed the JVS_Doors into JVS_Elevators and tried to pass it off .. That's why it was failed. |
| Space Guy:
Trader made a working version of Elevators using a similar schedules system in v8. He scrapped this in v9 as it was occasionally laggy or jerky and is waiting for some mysterious feature he won't tell anyone about to be added to Blockland before he remakes it. |
| Corbiere:
--- Quote from: dav09 on January 17, 2010, 11:44:24 AM --- its a pain having playerteliport crap --- End quote --- No it isn't, setPlayerTransform is simple and easy to do. Besides, you can easily make a quick evented elevator with moving parts if you spared a few minutes. |
| TomTheGeek:
--- Quote from: Corbiere on January 19, 2010, 02:53:49 PM ---No it isn't, setPlayerTransform is simple and easy to do. Besides, you can easily make a quick evented elevator with moving parts if you spared a few minutes. --- End quote --- Actually, they are about the same. Clockturn's used 2 events, elevatorMoveToBrick and elevatorMove, and you would do that same process throughout a whole tower. But setPlayerTransform uses the most named bricks. (Unless you make a velocity elevator) |
| magnahulk:
lolz only thing i got close to a elevator is with velocity wrench events! :cookieMonster: |
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