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Event for when a player hits a brick?

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ryan4022:


--- Quote from: Kyzor on January 18, 2010, 12:09:43 PM ---This is possible. Put the following event on the barrel(s):

[x] [0] [0] [onProjectileHit]->[self]->[spawnExplosion]->[Vehicle Final Explosion] 1.000

The above event will make whichever brick you applied it to in the barrel explode upon getting shot. The "[x]" in it means that it's enabled, the first "[0]" is the number of the event, the second "[0]" is the event's delay, in milliseconds, and the "1.000" at the end is the scale of the explosion, "1.000" being standard size. Move the slider left or right to increase/decrease the size of the explosion.

--- End quote ---


Thx but one more favor is there a way when a bot die to make it not to show up again

ryan4022:

What I mean is when you kill a bot it stays dead.

Gadgethm:

OnBotDeath, Self, SetVehicle, None

Corbiere:


--- Quote from: Gadgethm on January 18, 2010, 06:18:31 PM ---OnBotDeath, Self, SetVehicle, None

--- End quote ---


phflack:


--- Quote from: Corbiere on January 19, 2010, 01:38:16 PM ---

--- End quote ---
you quoted him why?

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