Blockland Forums > Suggestions & Requests
No player + player collision player
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Deriboy:
It would still be jerky.

I would love it if this happend.
ShadowZero:
This would be big help.
darkace719:

--- Quote from: BobAndRob on January 19, 2010, 06:30:20 PM ---player::onCollision() -> player::setTransform() a bit inside the other player.

Once the collision boxes overlap, there isn't any problem moving one around inside of the other.

The only problem is that it would be a bit jerky as two players collided.

--- End quote ---
How would you set this up? I want to test it.

No player + player collide would be better.
Gamefandan:
Bump.
Blockoman:
When a player lags out and then re-joins the server, a "clone" is sometimes left.

If you walk through this "clone," your screen will jerk around a bit but you will pass through it.

What you want is basically to make a playertype that will pass through others as if they were these  "clones?"
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