| Blockland Forums > Suggestions & Requests |
| No player + player collision player |
| << < (2/3) > >> |
| Deriboy:
It would still be jerky. I would love it if this happend. |
| ShadowZero:
This would be big help. |
| darkace719:
--- Quote from: BobAndRob on January 19, 2010, 06:30:20 PM ---player::onCollision() -> player::setTransform() a bit inside the other player. Once the collision boxes overlap, there isn't any problem moving one around inside of the other. The only problem is that it would be a bit jerky as two players collided. --- End quote --- How would you set this up? I want to test it. No player + player collide would be better. |
| Gamefandan:
Bump. |
| Blockoman:
When a player lags out and then re-joins the server, a "clone" is sometimes left. If you walk through this "clone," your screen will jerk around a bit but you will pass through it. What you want is basically to make a playertype that will pass through others as if they were these "clones?" |
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