Blockland Forums > Suggestions & Requests

No player + player collision player

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Deriboy:

It would still be jerky.

I would love it if this happend.

ShadowZero:

This would be big help.

darkace719:


--- Quote from: BobAndRob on January 19, 2010, 06:30:20 PM ---player::onCollision() -> player::setTransform() a bit inside the other player.

Once the collision boxes overlap, there isn't any problem moving one around inside of the other.

The only problem is that it would be a bit jerky as two players collided.

--- End quote ---
How would you set this up? I want to test it.

No player + player collide would be better.

Gamefandan:

Bump.

Blockoman:

When a player lags out and then re-joins the server, a "clone" is sometimes left.

If you walk through this "clone," your screen will jerk around a bit but you will pass through it.

What you want is basically to make a playertype that will pass through others as if they were these  "clones?"

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