Blockland Forums > Suggestions & Requests
No player + player collision player
Deriboy:
It would still be jerky.
I would love it if this happend.
ShadowZero:
This would be big help.
darkace719:
--- Quote from: BobAndRob on January 19, 2010, 06:30:20 PM ---player::onCollision() -> player::setTransform() a bit inside the other player.
Once the collision boxes overlap, there isn't any problem moving one around inside of the other.
The only problem is that it would be a bit jerky as two players collided.
--- End quote ---
How would you set this up? I want to test it.
No player + player collide would be better.
Gamefandan:
Bump.
Blockoman:
When a player lags out and then re-joins the server, a "clone" is sometimes left.
If you walk through this "clone," your screen will jerk around a bit but you will pass through it.
What you want is basically to make a playertype that will pass through others as if they were these "clones?"