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Nuclear Warhead

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A Twig:


--- Quote from: bithead9 on January 21, 2010, 04:24:56 PM ---Unless engine change? Or not as many particles? Number 2 would still have lag due to big explosion. But, I know some game engines can survive a nuke, though I don't think Badspot would do it for a nuke.

--- End quote ---
Yes, the main reason for no mini-nuke is the enormous particle it produces, even worse is if it's re-sized X2.. If the particle was somehow shortened but also big it could be re-made..who knows if it will happen..sure miss it when it wasn't abused..

Loopyla1:


--- Quote from: A  Twig on February 27, 2010, 02:16:09 PM --- Yes, the main reason for no mini-nuke is the enormous particle it produces, even worse is if it's re-sized X2.. If the particle was somehow shortened but also big it could be re-made..who knows if it will happen..sure miss it when it wasn't abused..

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Mini-Nuke + Relay events = >:D

Comatose:

I tested something with TomTheGeek once with the mini-nuke. It proves why it's not needed.

Mini-Nuke + Portals = Holy forget.

SWAT One:


--- Quote from: Loopyla1 on February 27, 2010, 02:55:59 PM ---Mini-Nuke + Relay events = >:D

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If only:...
[33]OnActivate>Player>FireRelay
[0.0]OnRelay>Player>Kill
[1.0]OnRelay>Player>InstantRespawn
[2.0]OnRelay>Player>FireRelay

Teehee, abusive, think of a more abusive (though not completely abstract) abusive event

A million souls:


 Stop posting these threads for warheads!

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