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Nuclear Warhead

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Loopyla1:

OnActivate > Player > VCE_ModVariable > [lololol] [ + ] [1]
OnActivate > Self > FireRelay
OnRelay > Self > FireRelay
OnRelay > Self > VCE_ifVariable > [lololol] [==] [1]
OnVariableTrue > Player > SpawnExplosion > TankShell [2.0]
OnVariableTrue > Player > SetVelocity > [200-0-0]
OnVariableTrue > Client > BottomPrint > You're forgeted!
OnVariableTrue > Player > Kill

:D

HeyMan123:

Well I really hope it comes out because I LOVE to make noobs mad!

Tech-Troop:


--- Quote from: HeyMan123 on February 28, 2010, 05:48:39 PM ---Well I really hope it comes out because I LOVE to make noobs mad!

--- End quote ---

What the fudge? it's the other way around and why the bump?

phflack:


--- Quote from: Loopyla1 on February 27, 2010, 06:07:10 PM ---OnActivate > Player > VCE_ModVariable > [lololol] [ + ] [1]
OnActivate > Self > FireRelay
OnRelay > Self > FireRelay
OnRelay > Self > VCE_ifVariable > [lololol] [==] [1]
OnVariableTrue > Player > SpawnExplosion > TankShell [2.0]
OnVariableTrue > Player > SetVelocity > [200-0-0]
OnVariableTrue > Client > BottomPrint > You're forgeted!
OnVariableTrue > Player > Kill

:D

--- End quote ---
i thought VCE had built in protection? :c

Mr. Bill:

There already is a Nuclear Warhead in the add-ons.

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