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Mission Editor, Interiors, Rotating and Water, I don't know how the work.
Pi:
One last thing, rotating.
ZSNO:
Rotating Example
--- Code: ---1 0 0 180
--- End code ---
Would turn the object 180 degrees in the x axis.
--- Code: ---0.5 0.5 0 180
--- End code ---
Would turn the object 90 degrees in the x and y axises.
--- Code: ---0.3 0.3 0.3 180
--- End code ---
Would turn the object 60 degrees in the x y and z axises.
--- Code: ---0.3 0.3 0.3 320
--- End code ---
Would turn the object 120 degrees in the x y and z axises.
X Y Z A
X= X axis
Y= Y axis
Z= Z axis
A= Amount
The first 3 numbers are the faction of A.
You should figure out what I mean with the examples.
BobAndRob:
Rotation.