Blockland Forums > Suggestions & Requests
Map: Planets
Oasis:
--- Quote from: Badspot on March 08, 2010, 04:17:27 PM ---Last time I checked, the port of this map was done by some handicap who forgot to include half the textures.
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For instance, the Earth's sky. :P
--LegoPepper--:
What other textures are missing? The reason I ask is because you can always replace the textures. You'd just need to know the name of what's missing and what it's for.
Example: The atmosphere of Earth was blue.jpg. Just make a light blue or something jpeg picture file and name it blue, then put it in Map_Planets.zip.
Reactor Worker:
I can confirm the missing texture issue. I joined one of the servers hosting this and many of the textures had been substituted with the default Blockland map textures (such as the sky-sphere being beige).
The original concept of the map is alright, but it isn't a great fit for the TGE.
One of the main challenges was making it playable on a range of computers; low resolution textures on the large planet 'spheres' looked awful, but decreased load times and used up less memory. Using interiors for the surface of each planet was also a major compromise; on the one hand they could be positioned at any height and distance away from the origin without a problem, but on the other hand they are incredibly glitchy, susceptible to lighting anomalies, and can have awful vehicle collisions.
There were some unique features to the original release such as a deadly sun and zero-gravity but they didn't really redeem the shortcomings of what turned out to be an ill constructed map. It could be remade on a less ambitious scale, but I don't approve of the current port.
Devvy:
--- Quote from: Reactor Worker on March 08, 2010, 11:24:38 PM ---I can confirm the missing texture issue. I joined one of the servers hosting this and many of the textures had been substituted with the default Blockland map textures (such as the sky-sphere being beige).
The original concept of the map is alright, but it isn't a great fit for the TGE.
One of the main challenges was making it playable on a range of computers; low resolution textures on the large planet 'spheres' looked awful, but decreased load times and used up less memory. Using interiors for the surface of each planet was also a major compromise; on the one hand they could be positioned at any height and distance away from the origin without a problem, but on the other hand they are incredibly glitchy, susceptible to lighting anomalies, and can have awful vehicle collisions.
There were some unique features to the original release such as a deadly sun and zero-gravity but they didn't really redeem the shortcomings of what turned out to be an ill constructed map. It could be remade on a less ambitious scale, but I don't approve of the current port.
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Yeah. People complain about the textures a lot, but that's when they don't have download textures on. :/