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| servers crash the game |
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| shadowninja666:
A lot of times when I join a server, when its still load the game crashes. anyone have any ideas to solve problem. |
| Kyzor:
Please post your console log. |
| shadowninja666:
//-------------------------- 12/17/2009 -- 07:01:21 ----- System & Processor Information: Mac OS X 10.6.1 2.0 GB RAM 2.66 GHz unknown Mac model (2 cores) x86 Architecture MMX detected SSE detected Math Init: Installing Standard C extensions Installing Assembly extensions Installing SSE extensions Input Init: Video Init: Accelerated OpenGL display device detected. Blockland v13m Module Directory: /Applications/Blockland v13 --------- Parsing Arguments --------- Parsing command line arguments: --------- Loading Common --------- Loading compiled script base/main.cs. Loading compiled script base/client/defaults.cs. Loading compiled script base/server/defaults.cs. --------- Loading MODS --------- --------- Initializing Base --------- Loading compiled script base/client/init.cs. Loading compiled script base/server/init.cs. Loading compiled script base/data/init.cs. Loading compiled script base/client/canvas.cs. Loading compiled script base/client/audio.cs. --------- Initializing Base: Server ------------- Loading compiled script base/server/mainServer.cs. Loading compiled script base/server/scripts/game.cs. --------- Initializing Base: Client ------------- Loading compiled script base/client/message.cs. Loading compiled script base/client/mission.cs. Loading compiled script base/client/missionDownload.cs. Loading compiled script base/client/actionMap.cs. Activating the OpenGL display device... Activating the OpenGL display device... Cleaning up the display device... >> Attempting to change display settings to windowed 800x600x32@60Hz... Created new window for GL [800 x 600]. Successfully set up AGL windowed support [800 x 600] OpenGL driver information: Vendor: ATI Technologies Inc. Renderer: ATI Radeon HD 2600 PRO OpenGL Engine Version: 2.1 ATI-1.6.2 OpenGL Init: Enabled Extensions ARB_multitexture (Max Texture Units: 8) EXT_compiled_vertex_array EXT_texture_env_combine EXT_packed_pixels EXT_fog_coord ARB_texture_compression EXT_texture_compression_s3tc (ARB|EXT)_texture_env_add EXT_texture_filter_anisotropi c (Max anisotropy: 16.000000) WGL_EXT_swap_control ATI_FSAA GL_ARB_vertex_buffer_object ARB_occlusion_query OpenGL Init: Disabled Extensions EXT_paletted_texture NV_vertex_array_range 3DFX_texture_compression_FXT1 OpenAL Driver Init: OpenAL Vendor: Any Version: OpenAL 1.2 Renderer: Software Extensions: Loading compiled script base/client/scripts/allClientScripts.cs. Activating package: CanvasCursor Loading compiled script base/client/ui/allClientGuis.gui. --------- Loading Client Add-Ons --------- Binding server port to default IP UDP initialized on port 0 Engine initialized... Authentication: SUCCESS Could not create a description for binding: alt + Exporting initial client prefs Unable to open file 'config/client/prefs.cs for writing. Exporting server prefs Unable to open file 'config/server/prefs.cs for writing. Unable to open file 'config/server/prefs.cs for writing. Unable to open file 'config/server/prefs.cs for writing. Unable to open file 'config/server/prefs.cs for writing. Unable to open file 'config/server/prefs.cs for writing. Exporting client prefs Unable to open file 'config/client/prefs.cs for writing. Exporting client config Unable to open file 'config/client/config.cs' for writing. Shutting down the OpenGL display device... Cleaning up the display device... Killing the texture manager... Making sure the rendering context is not current... Deleting the rendering context... Destroying the window... |
| e sc:
does it say runtime error |
| shadowninja666:
no |
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